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			@ -1100,15 +1100,12 @@ void rlFrustum(double left, double right, double bottom, double top, double znea | 
			
		
		
	
		
			
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			// Multiply the current matrix by an orthographic matrix generated by parameters | 
			
		
		
	
		
			
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			void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (right - left <= 0 || bottom - top <= 0) | 
			
		
		
	
		
			
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			    if (p">((right - left) > 0) && ((bottom - top) > 0)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        o">*RLGL.State.currentMatrix = MatrixIdentity(); | 
			
		
		
	
		
			
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			        k">return; | 
			
		
		
	
		
			
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			        n">Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); | 
			
		
		
	
		
			
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			        o">*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); | 
			
		
		
	
		
			
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			    *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); | 
			
		
		
	
		
			
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			    else *RLGL.State.currentMatrix = MatrixIdentity(); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
	
		
			
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