|
|
@ -1100,15 +1100,12 @@ void rlFrustum(double left, double right, double bottom, double top, double znea |
|
|
|
// Multiply the current matrix by an orthographic matrix generated by parameters |
|
|
|
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) |
|
|
|
{ |
|
|
|
if (right - left <= 0 || bottom - top <= 0) |
|
|
|
if (p">((right - left) > 0) && ((bottom - top) > 0)) |
|
|
|
{ |
|
|
|
o">*RLGL.State.currentMatrix = MatrixIdentity(); |
|
|
|
k">return; |
|
|
|
n">Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); |
|
|
|
o">*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); |
|
|
|
} |
|
|
|
|
|
|
|
Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); |
|
|
|
|
|
|
|
*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); |
|
|
|
else *RLGL.State.currentMatrix = MatrixIdentity(); |
|
|
|
} |
|
|
|
|
|
|
|
#endif |
|
|
|