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			@ -152,7 +152,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) | 
			
		
		
	
		
			
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			    SetShaderValuei(shdrIrradiance, GetShaderLocation(shdrIrradiance, "environmentMap"), (int[1]){ 0 }, 1); | 
			
		
		
	
		
			
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			    SetShaderValuei(shdrPrefilter, GetShaderLocation(shdrPrefilter, "environmentMap"), (int[1]){ 0 }, 1); | 
			
		
		
	
		
			
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			    Texture2D texHDR = LoadTexture("resources/pinetree.hdr"); | 
			
		
		
	
		
			
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			    Texture2D texHDR = LoadTexture("resources/dresden_square.hdr"); | 
			
		
		
	
		
			
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			    Texture2D cubemap = GenTextureCubemap(shdrCubemap, texHDR, CUBEMAP_SIZE); | 
			
		
		
	
		
			
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			    mat.maps[MAP_IRRADIANCE].texture = GenTextureIrradiance(shdrIrradiance, cubemap, IRRADIANCE_SIZE); | 
			
		
		
	
		
			
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			    mat.maps[MAP_PREFILTER].texture = GenTexturePrefilter(shdrPrefilter, cubemap, PREFILTERED_SIZE); | 
			
		
		
	
	
		
			
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			@ -193,4 +193,4 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) | 
			
		
		
	
		
			
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			    mat.maps[MAP_HEIGHT].value = 0.5f; | 
			
		
		
	
		
			
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			    return mat; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			} |