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@ -9,6 +9,7 @@ |
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* PLATFORM_ANDROID - Only OpenGL ES 2.0 devices |
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* PLATFORM_RPI - Rapsberry Pi (tested on Raspbian) |
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* PLATFORM_WEB - Emscripten, HTML5 |
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* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror) |
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* |
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* On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic |
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* device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX). |
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@ -53,10 +54,18 @@ |
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#include <string.h> // String function definitions, memset() |
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#include <errno.h> // Macros for reporting and retrieving error conditions through error codes |
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#if defined(PLATFORM_OCULUS) |
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#define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base |
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#endif |
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#if defined(PLATFORM_DESKTOP) |
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#include "glad.h" // GLAD library: Manage OpenGL headers and extensions |
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#endif |
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#if defined(PLATFORM_OCULUS) |
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#include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL |
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#endif |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 |
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management |
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@ -129,7 +138,31 @@ |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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// ... |
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#if defined(PLATFORM_OCULUS) |
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typedef struct OculusBuffer { |
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ovrTextureSwapChain textureChain; |
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GLuint depthId; |
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GLuint fboId; |
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int width; |
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int height; |
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} OculusBuffer; |
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typedef struct OculusMirror { |
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ovrMirrorTexture texture; |
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GLuint fboId; |
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int width; |
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int height; |
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} OculusMirror; |
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typedef struct OculusLayer { |
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ovrViewScaleDesc viewScaleDesc; |
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ovrLayerEyeFov eyeLayer; // layer 0 |
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//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI |
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Matrix eyeProjections[2]; |
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int width; |
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int height; |
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} OculusLayer; |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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@ -137,7 +170,9 @@ |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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static GLFWwindow *window; // Native window (graphic device) |
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static bool windowMinimized = false; |
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#elif defined(PLATFORM_ANDROID) |
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#endif |
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#if defined(PLATFORM_ANDROID) |
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static struct android_app *app; // Android activity |
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static struct android_poll_source *source; // Android events polling source |
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static int ident, events; // Android ALooper_pollAll() variables |
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@ -149,7 +184,9 @@ static bool contextRebindRequired = false; // Used to know context rebind r |
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static int previousButtonState[128] = { 1 }; // Required to check if button pressed/released once |
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static int currentButtonState[128] = { 1 }; // Required to check if button pressed/released once |
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#elif defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_RPI) |
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static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device) |
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// Keyboard input variables |
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@ -180,6 +217,17 @@ static uint64_t baseTime; // Base time measure for hi-res time |
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static bool windowShouldClose = false; // Flag to set window for closing |
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#endif |
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#if defined(PLATFORM_OCULUS) |
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// OVR device variables |
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static ovrSession session; |
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static ovrHmdDesc hmdDesc; |
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static ovrGraphicsLuid luid; |
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static OculusLayer layer; |
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static OculusBuffer buffer; |
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static OculusMirror mirror; |
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static unsigned int frameIndex = 0; |
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#endif |
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static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) |
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static int screenWidth, screenHeight; // Screen width and height (used render area) |
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static int renderWidth, renderHeight; // Framebuffer width and height (render area) |
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@ -189,6 +237,7 @@ static int renderOffsetX = 0; // Offset X from render area (must b |
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) |
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) |
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size) |
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static Matrix cameraView; // Store camera view matrix (required for Oculus Rift) |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) |
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static const char *windowTitle; // Window text title... |
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@ -287,6 +336,19 @@ static void InitGamepad(void); // Init raw gamepad inpu |
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static void *GamepadThread(void *arg); // Mouse reading thread |
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#endif |
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#if defined(PLATFORM_OCULUS) |
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// Oculus Rift functions |
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static Matrix FromOvrMatrix(ovrMatrix4f ovrM); |
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static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); |
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static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); |
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static void SetOculusBuffer(ovrSession session, OculusBuffer buffer); |
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static void UnsetOculusBuffer(OculusBuffer buffer); |
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static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers |
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static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers |
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static void BlitOculusMirror(ovrSession session, OculusMirror mirror); |
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static OculusLayer InitOculusLayer(ovrSession session); |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition - Window and OpenGL Context Functions |
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//---------------------------------------------------------------------------------- |
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@ -335,6 +397,11 @@ void InitWindow(int width, int height, const char *title) |
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//emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback); |
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#endif |
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#if defined(PLATFORM_OCULUS) |
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// Recenter OVR tracking origin |
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ovr_RecenterTrackingOrigin(session); |
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#endif |
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mousePosition.x = (float)screenWidth/2.0f; |
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mousePosition.y = (float)screenHeight/2.0f; |
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@ -345,8 +412,9 @@ void InitWindow(int width, int height, const char *title) |
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LogoAnimation(); |
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} |
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} |
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#endif |
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#elif defined(PLATFORM_ANDROID) |
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#if defined(PLATFORM_ANDROID) |
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// Android activity initialization |
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void InitWindow(int width, int height, struct android_app *state) |
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{ |
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@ -415,12 +483,19 @@ void CloseWindow(void) |
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{ |
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UnloadDefaultFont(); |
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#if defined(PLATFORM_OCULUS) |
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UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer |
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UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers |
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#endif |
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rlglClose(); // De-init rlgl |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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glfwDestroyWindow(window); |
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glfwTerminate(); |
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#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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// Close surface, context and display |
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if (display != EGL_NO_DISPLAY) |
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{ |
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@ -443,6 +518,11 @@ void CloseWindow(void) |
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} |
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#endif |
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#if defined(PLATFORM_OCULUS) |
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ovr_Destroy(session); // Must be called after glfwTerminate() |
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ovr_Shutdown(); |
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#endif |
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TraceLog(INFO, "Window closed successfully"); |
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} |
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@ -454,7 +534,9 @@ bool WindowShouldClose(void) |
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while (windowMinimized) glfwPollEvents(); |
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return (glfwWindowShouldClose(window)); |
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#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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return windowShouldClose; |
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#endif |
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} |
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@ -480,7 +562,9 @@ void ToggleFullscreen(void) |
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glfwDestroyWindow(window); // Destroy the current window (we will recreate it!) |
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InitWindow(screenWidth, screenHeight, windowTitle); |
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#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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TraceLog(WARNING, "Could not toggle to windowed mode"); |
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#endif |
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} |
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@ -510,6 +594,18 @@ void BeginDrawing(void) |
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currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called |
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updateTime = currentTime - previousTime; |
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previousTime = currentTime; |
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#if defined(PLATFORM_OCULUS) |
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frameIndex++; |
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ovrPosef eyePoses[2]; |
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ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); |
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layer.eyeLayer.RenderPose[0] = eyePoses[0]; |
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layer.eyeLayer.RenderPose[1] = eyePoses[1]; |
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SetOculusBuffer(session, buffer); |
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#endif |
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rlClearScreenBuffers(); // Clear current framebuffers |
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rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
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@ -522,10 +618,51 @@ void BeginDrawing(void) |
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// End canvas drawing and Swap Buffers (Double Buffering) |
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void EndDrawing(void) |
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{ |
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) |
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#if defined(PLATFORM_OCULUS) |
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for (int eye = 0; eye < 2; eye++) |
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{ |
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rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); |
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SwapBuffers(); // Copy back buffer to front buffer |
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Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, |
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layer.eyeLayer.RenderPose[eye].Orientation.y, |
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layer.eyeLayer.RenderPose[eye].Orientation.z, |
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layer.eyeLayer.RenderPose[eye].Orientation.w }; |
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QuaternionInvert(&eyeRPose); |
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Matrix eyeOrientation = QuaternionToMatrix(eyeRPose); |
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Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, |
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-layer.eyeLayer.RenderPose[eye].Position.y, |
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-layer.eyeLayer.RenderPose[eye].Position.z); |
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Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); |
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Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix |
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SetMatrixModelview(modelEyeView); |
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SetMatrixProjection(layer.eyeProjections[eye]); |
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#endif |
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) |
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#if defined(PLATFORM_OCULUS) |
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} |
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UnsetOculusBuffer(buffer); |
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ovr_CommitTextureSwapChain(session, buffer.textureChain); |
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ovrLayerHeader *layers = &layer.eyeLayer.Header; |
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ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); |
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// Blit mirror texture to back buffer |
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BlitOculusMirror(session, mirror); |
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// Get session status information |
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ovrSessionStatus sessionStatus; |
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ovr_GetSessionStatus(session, &sessionStatus); |
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if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); |
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if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); |
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#endif |
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SwapBuffers(); // Copy back buffer to front buffer |
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PollInputEvents(); // Poll user events |
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// Frame time control system |
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@ -595,8 +732,8 @@ void Begin3dMode(Camera camera) |
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rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
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// Setup Camera view |
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Matrix class="n">matView = MatrixLookAt(camera.position, camera.target, camera.up); |
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rlMultMatrixf(MatrixToFloat(matView)); // Multiply MODELVIEW matrix by view matrix (camera) |
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cameraView = MatrixLookAt(camera.position, camera.target, camera.up); |
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rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) |
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rlEnableDepthTest(); // Enable DEPTH_TEST for 3D |
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} |
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@ -1437,6 +1574,30 @@ static void InitDisplay(int width, int height) |
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// Downscale matrix is required in case desired screen area is bigger than display area |
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downscaleView = MatrixIdentity(); |
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#if defined(PLATFORM_OCULUS) |
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ovrResult result = ovr_Initialize(NULL); |
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if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); |
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result = ovr_Create(&session, &luid); |
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if (OVR_FAILURE(result)) |
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{ |
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TraceLog(WARNING, "OVR: Could not create Oculus session"); |
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ovr_Shutdown(); |
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} |
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hmdDesc = ovr_GetHmdDesc(session); |
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TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); |
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TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); |
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TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); |
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TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); |
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TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); |
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TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); |
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screenWidth = hmdDesc.Resolution.w/2; |
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screenHeight = hmdDesc.Resolution.h/2; |
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#endif |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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glfwSetErrorCallback(ErrorCallback); |
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@ -1565,14 +1726,17 @@ static void InitDisplay(int width, int height) |
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#endif |
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glfwMakeContextCurrent(window); |
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#if defined(PLATFORM_OCULUS) |
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glfwSwapInterval(0); |
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#endif |
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#if defined(PLATFORM_DESKTOP) |
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// Extensions initialization for OpenGL 3.3 |
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// Load OpenGL 3.3 extensions using GLAD |
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if (rlGetVersion() == OPENGL_33) |
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{ |
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// NOTE: glad is generated and contains only required OpenGL n">version and Core extensions |
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o">//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n"); |
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module... |
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// NOTE: glad is generated and contains only required OpenGL mf">3.3 Core extensions |
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k">if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions"); |
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else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully"); |
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if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); |
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); |
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@ -1746,13 +1910,16 @@ static void InitDisplay(int width, int height) |
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static void InitGraphics(void) |
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{ |
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rlglInit(); // Init rlgl |
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rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) |
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#if defined(PLATFORM_OCULUS) |
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//rlglInitOculus(); // Init rlgl for Oculus Rift (required textures) |
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// Initialize Oculus Buffers |
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layer = InitOculusLayer(session); |
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buffer = LoadOculusBuffer(session, layer.width, layer.height); |
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mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); |
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layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); |
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#endif |
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rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) |
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ClearBackground(RAYWHITE); // Default background color for raylib games :P |
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#if defined(PLATFORM_ANDROID) |
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@ -1860,7 +2027,9 @@ static double GetTime(void) |
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{ |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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return glfwGetTime(); |
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#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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struct timespec ts; |
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clock_gettime(CLOCK_MONOTONIC, &ts); |
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uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec; |
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@ -1928,8 +2097,9 @@ static void PollInputEvents(void) |
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currentMouseWheelY = 0; |
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glfwPollEvents(); // Register keyboard/mouse events... and window events! |
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#elif defined(PLATFORM_ANDROID) |
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#endif |
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#if defined(PLATFORM_ANDROID) |
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// Register previous keys states |
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for (int i = 0; i < 128; i++) previousButtonState[i] = currentButtonState[i]; |
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@ -1948,8 +2118,9 @@ static void PollInputEvents(void) |
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//ANativeActivity_finish(app->activity); |
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} |
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} |
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#elif defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_RPI) |
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// NOTE: Mouse input events polling is done asynchonously in another pthread - MouseThread() |
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// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin, |
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@ -1957,7 +2128,6 @@ static void PollInputEvents(void) |
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ProcessKeyboard(); |
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// NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread() |
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#endif |
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} |
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@ -1966,7 +2136,9 @@ static void SwapBuffers(void) |
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{ |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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glfwSwapBuffers(window); |
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#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) |
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eglSwapBuffers(display, surface); |
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#endif |
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} |
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@ -2774,6 +2946,214 @@ static void *GamepadThread(void *arg) |
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} |
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#endif |
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#if defined(PLATFORM_OCULUS) |
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// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct |
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static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) |
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{ |
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Matrix rmat; |
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rmat.m0 = ovrmat.M[0][0]; |
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rmat.m1 = ovrmat.M[1][0]; |
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rmat.m2 = ovrmat.M[2][0]; |
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rmat.m3 = ovrmat.M[3][0]; |
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rmat.m4 = ovrmat.M[0][1]; |
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rmat.m5 = ovrmat.M[1][1]; |
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rmat.m6 = ovrmat.M[2][1]; |
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rmat.m7 = ovrmat.M[3][1]; |
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rmat.m8 = ovrmat.M[0][2]; |
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rmat.m9 = ovrmat.M[1][2]; |
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rmat.m10 = ovrmat.M[2][2]; |
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rmat.m11 = ovrmat.M[3][2]; |
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rmat.m12 = ovrmat.M[0][3]; |
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rmat.m13 = ovrmat.M[1][3]; |
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rmat.m14 = ovrmat.M[2][3]; |
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rmat.m15 = ovrmat.M[3][3]; |
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MatrixTranspose(&rmat); |
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return rmat; |
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} |
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// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth |
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static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) |
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{ |
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OculusBuffer buffer; |
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buffer.width = width; |
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buffer.height = height; |
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// Create OVR texture chain |
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ovrTextureSwapChainDesc desc = {}; |
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desc.Type = ovrTexture_2D; |
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desc.ArraySize = 1; |
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desc.Width = width; |
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desc.Height = height; |
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desc.MipLevels = 1; |
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desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); |
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desc.SampleCount = 1; |
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desc.StaticImage = ovrFalse; |
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ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); |
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if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); |
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int textureCount = 0; |
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ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); |
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if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); |
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for (int i = 0; i < textureCount; ++i) |
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{ |
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GLuint chainTexId; |
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ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); |
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glBindTexture(GL_TEXTURE_2D, chainTexId); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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} |
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glBindTexture(GL_TEXTURE_2D, 0); |
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/* |
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// Setup framebuffer object (using depth texture) |
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glGenFramebuffers(1, &buffer.fboId); |
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glGenTextures(1, &buffer.depthId); |
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glBindTexture(GL_TEXTURE_2D, buffer.depthId); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); |
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*/ |
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// Setup framebuffer object (using depth renderbuffer) |
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glGenFramebuffers(1, &buffer.fboId); |
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glGenRenderbuffers(1, &buffer.depthId); |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); |
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glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); |
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); |
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glBindRenderbuffer(GL_RENDERBUFFER, 0); |
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
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return buffer; |
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} |
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// Unload texture required buffers |
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static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) |
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|
{ |
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if (buffer.textureChain) |
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{ |
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ovr_DestroyTextureSwapChain(session, buffer.textureChain); |
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buffer.textureChain = NULL; |
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} |
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if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); |
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if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); |
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} |
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// Set current Oculus buffer |
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|
static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) |
|
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|
{ |
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|
|
GLuint currentTexId; |
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|
int currentIndex; |
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|
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); |
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|
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); |
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); |
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|
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded |
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//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) |
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|
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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|
// Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB |
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|
|
glEnable(GL_FRAMEBUFFER_SRGB); |
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|
} |
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|
|
// Unset Oculus buffer |
|
|
|
static void UnsetOculusBuffer(OculusBuffer buffer) |
|
|
|
{ |
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|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
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|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
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|
} |
|
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|
|
// Load Oculus mirror buffers |
|
|
|
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) |
|
|
|
{ |
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|
|
OculusMirror mirror; |
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|
|
mirror.width = width; |
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|
|
mirror.height = height; |
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|
|
ovrMirrorTextureDesc mirrorDesc; |
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|
|
memset(&mirrorDesc, 0, sizeof(mirrorDesc)); |
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|
|
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; |
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|
|
mirrorDesc.Width = mirror.width; |
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|
|
mirrorDesc.Height = mirror.height; |
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|
|
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); |
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|
|
glGenFramebuffers(1, &mirror.fboId); |
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|
|
return mirror; |
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|
|
} |
|
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|
|
|
// Unload Oculus mirror buffers |
|
|
|
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) |
|
|
|
{ |
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|
|
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); |
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|
|
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); |
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|
|
} |
|
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|
|
static void BlitOculusMirror(ovrSession session, OculusMirror mirror) |
|
|
|
{ |
|
|
|
GLuint mirrorTextureId; |
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|
|
|
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|
|
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); |
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|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); |
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|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); |
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|
|
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
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|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
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|
|
} |
|
|
|
|
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|
|
// Requires: session, hmdDesc |
|
|
|
static OculusLayer InitOculusLayer(ovrSession session) |
|
|
|
{ |
|
|
|
OculusLayer layer = { 0 }; |
|
|
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|
|
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; |
|
|
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|
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|
|
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); |
|
|
|
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; |
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|
|
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; |
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|
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|
|
ovrEyeRenderDesc eyeRenderDescs[2]; |
|
|
|
|
|
|
|
for (int eye = 0; eye < 2; eye++) |
|
|
|
{ |
|
|
|
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); |
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|
|
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); |
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|
|
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix |
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|
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|
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|
|
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; |
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|
|
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; |
|
|
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|
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|
|
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); |
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|
|
layer.eyeLayer.Viewport[eye].Size = eyeSize; |
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|
|
layer.eyeLayer.Viewport[eye].Pos.x = layer.width; |
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|
|
layer.eyeLayer.Viewport[eye].Pos.y = 0; |
|
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|
|
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); |
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|
|
layer.width += eyeSize.w; |
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|
|
} |
|
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|
|
return layer; |
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|
|
} |
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|
|
#endif |
|
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|
|
// Plays raylib logo appearing animation |
|
|
|
static void LogoAnimation(void) |
|
|
|
{ |
|
|
|