diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs index f72c68978..a3b12d2a2 100644 --- a/examples/core/resources/distortion100.fs +++ b/examples/core/resources/distortion100.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 leftLensCenter; uniform vec2 rightLensCenter; uniform vec2 leftScreenCenter; diff --git a/examples/core/resources/distortion330.fs b/examples/core/resources/distortion330.fs index 97044c458..ce01b5c3f 100644 --- a/examples/core/resources/distortion330.fs +++ b/examples/core/resources/distortion330.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 leftLensCenter = vec2(0.288, 0.5); uniform vec2 rightLensCenter = vec2(0.712, 0.5); uniform vec2 leftScreenCenter = vec2(0.25, 0.5); diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.fs b/examples/models/resources/shaders/glsl330/voxel_lighting.fs index 1b6c5cffa..9b6ee87a2 100644 --- a/examples/models/resources/shaders/glsl330/voxel_lighting.fs +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.vs b/examples/models/resources/shaders/glsl330/voxel_lighting.vs index f60bfd221..5000be7b3 100644 --- a/examples/models/resources/shaders/glsl330/voxel_lighting.vs +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.vs @@ -17,7 +17,7 @@ out vec3 fragPosition; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl100/point_particle.fs b/examples/others/resources/shaders/glsl100/point_particle.fs index cf0fd72c2..b1c5103e6 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.fs +++ b/examples/others/resources/shaders/glsl100/point_particle.fs @@ -5,7 +5,7 @@ precision mediump float; // Input uniform values uniform vec4 color; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl100/point_particle.vs b/examples/others/resources/shaders/glsl100/point_particle.vs index f3b700748..e1c4381ad 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.vs +++ b/examples/others/resources/shaders/glsl100/point_particle.vs @@ -7,7 +7,7 @@ attribute vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl330/point_particle.fs b/examples/others/resources/shaders/glsl330/point_particle.fs index f08462105..c8a834f9e 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.fs +++ b/examples/others/resources/shaders/glsl330/point_particle.fs @@ -6,7 +6,7 @@ uniform vec4 color; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl330/point_particle.vs b/examples/others/resources/shaders/glsl330/point_particle.vs index e38c8b5a6..1d835a9bc 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.vs +++ b/examples/others/resources/shaders/glsl330/point_particle.vs @@ -7,7 +7,7 @@ in vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/base.fs b/examples/shaders/resources/shaders/glsl100/base.fs index 6a8d44e65..681f9ccf1 100644 --- a/examples/shaders/resources/shaders/glsl100/base.fs +++ b/examples/shaders/resources/shaders/glsl100/base.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/base.vs b/examples/shaders/resources/shaders/glsl100/base.vs index 32e83999a..ad164a280 100644 --- a/examples/shaders/resources/shaders/glsl100/base.vs +++ b/examples/shaders/resources/shaders/glsl100/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; varying vec2 fragTexCoord; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/bloom.fs b/examples/shaders/resources/shaders/glsl100/bloom.fs index 673e0116a..65254a860 100644 --- a/examples/shaders/resources/shaders/glsl100/bloom.fs +++ b/examples/shaders/resources/shaders/glsl100/bloom.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // render size const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl100/blur.fs b/examples/shaders/resources/shaders/glsl100/blur.fs index 2fef57160..44ae8944f 100644 --- a/examples/shaders/resources/shaders/glsl100/blur.fs +++ b/examples/shaders/resources/shaders/glsl100/blur.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/cross_hatching.fs b/examples/shaders/resources/shaders/glsl100/cross_hatching.fs index d978de85e..8ec684cf0 100644 --- a/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl100/cross_hatching.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl100/cross_stitching.fs b/examples/shaders/resources/shaders/glsl100/cross_stitching.fs index a7a348d7b..f43f09c84 100644 --- a/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl100/cross_stitching.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/depth.fs b/examples/shaders/resources/shaders/glsl100/depth.fs index 001cca087..e638e81d1 100644 --- a/examples/shaders/resources/shaders/glsl100/depth.fs +++ b/examples/shaders/resources/shaders/glsl100/depth.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; // Depth texture uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/dream_vision.fs b/examples/shaders/resources/shaders/glsl100/dream_vision.fs index 7014b5920..27b70eecd 100644 --- a/examples/shaders/resources/shaders/glsl100/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl100/dream_vision.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/fisheye.fs b/examples/shaders/resources/shaders/glsl100/fisheye.fs index c8ca0bb06..161c417c1 100644 --- a/examples/shaders/resources/shaders/glsl100/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl100/fisheye.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl100/fog.fs b/examples/shaders/resources/shaders/glsl100/fog.fs index c3d0e1765..e043b6e52 100644 --- a/examples/shaders/resources/shaders/glsl100/fog.fs +++ b/examples/shaders/resources/shaders/glsl100/fog.fs @@ -12,7 +12,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl100/grayscale.fs b/examples/shaders/resources/shaders/glsl100/grayscale.fs index 0c01fc5fe..58cc1ed29 100644 --- a/examples/shaders/resources/shaders/glsl100/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl100/grayscale.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/lighting.fs b/examples/shaders/resources/shaders/glsl100/lighting.fs index f9b0bd3c1..596da0f6f 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/shaders/resources/shaders/glsl100/lighting.fs @@ -12,7 +12,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl100/lighting.vs b/examples/shaders/resources/shaders/glsl100/lighting.vs index 5245c6155..577ba9211 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.vs +++ b/examples/shaders/resources/shaders/glsl100/lighting.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // https://github.com/glslify/glsl-inverse mat3 inverse(mat3 m) diff --git a/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs index eb47bb91d..59d730481 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs +++ b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs @@ -18,7 +18,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.vs b/examples/shaders/resources/shaders/glsl100/lightmap.vs index f5d87b3e3..6bffc662b 100644 --- a/examples/shaders/resources/shaders/glsl100/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl100/lightmap.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec2 fragTexCoord2; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/mask.fs b/examples/shaders/resources/shaders/glsl100/mask.fs index 207106201..2136ec1d3 100644 --- a/examples/shaders/resources/shaders/glsl100/mask.fs +++ b/examples/shaders/resources/shaders/glsl100/mask.fs @@ -12,7 +12,7 @@ uniform sampler2D mask; uniform vec4 colDiffuse; uniform int frame; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/pixelizer.fs b/examples/shaders/resources/shaders/glsl100/pixelizer.fs index dae63df24..1190d4888 100644 --- a/examples/shaders/resources/shaders/glsl100/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl100/pixelizer.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/posterization.fs b/examples/shaders/resources/shaders/glsl100/posterization.fs index f7060e54b..8eabb1557 100644 --- a/examples/shaders/resources/shaders/glsl100/posterization.fs +++ b/examples/shaders/resources/shaders/glsl100/posterization.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl100/predator.fs b/examples/shaders/resources/shaders/glsl100/predator.fs index e0c0a9d26..45a373e2c 100644 --- a/examples/shaders/resources/shaders/glsl100/predator.fs +++ b/examples/shaders/resources/shaders/glsl100/predator.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/scanlines.fs b/examples/shaders/resources/shaders/glsl100/scanlines.fs index 74c9c312f..debfc7623 100644 --- a/examples/shaders/resources/shaders/glsl100/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl100/scanlines.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float offset = 0.0; float frequency = 450.0/3.0; diff --git a/examples/shaders/resources/shaders/glsl100/sobel.fs b/examples/shaders/resources/shaders/glsl100/sobel.fs index 6468b0977..f8f5b95bc 100644 --- a/examples/shaders/resources/shaders/glsl100/sobel.fs +++ b/examples/shaders/resources/shaders/glsl100/sobel.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here vec2 resolution = vec2(800.0, 450.0); void main() diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs index 7ff401a32..b775e3157 100644 --- a/examples/shaders/resources/shaders/glsl100/swirl.fs +++ b/examples/shaders/resources/shaders/glsl100/swirl.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/tiling.fs b/examples/shaders/resources/shaders/glsl100/tiling.fs index 0a3f07e3a..a669011d0 100644 --- a/examples/shaders/resources/shaders/glsl100/tiling.fs +++ b/examples/shaders/resources/shaders/glsl100/tiling.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 tiling; void main() diff --git a/examples/shaders/resources/shaders/glsl120/base.fs b/examples/shaders/resources/shaders/glsl120/base.fs index 50781ad18..1d9f7a8bf 100644 --- a/examples/shaders/resources/shaders/glsl120/base.fs +++ b/examples/shaders/resources/shaders/glsl120/base.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 resolution = vec2(800, 450); void main() diff --git a/examples/shaders/resources/shaders/glsl120/base.vs b/examples/shaders/resources/shaders/glsl120/base.vs index 08a61e38b..466917932 100644 --- a/examples/shaders/resources/shaders/glsl120/base.vs +++ b/examples/shaders/resources/shaders/glsl120/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; varying vec2 fragTexCoord; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/bloom.fs b/examples/shaders/resources/shaders/glsl120/bloom.fs index b8c44959b..2e8bbda86 100644 --- a/examples/shaders/resources/shaders/glsl120/bloom.fs +++ b/examples/shaders/resources/shaders/glsl120/bloom.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // Framebuffer size const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl120/blur.fs b/examples/shaders/resources/shaders/glsl120/blur.fs index cf66d8776..a0691d417 100644 --- a/examples/shaders/resources/shaders/glsl120/blur.fs +++ b/examples/shaders/resources/shaders/glsl120/blur.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs index 14b7e2e19..0513af539 100644 --- a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs index 0e0cb7cbd..532724635 100644 --- a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/dream_vision.fs b/examples/shaders/resources/shaders/glsl120/dream_vision.fs index cb97b2bd0..873ba3f4e 100644 --- a/examples/shaders/resources/shaders/glsl120/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl120/dream_vision.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/fisheye.fs b/examples/shaders/resources/shaders/glsl120/fisheye.fs index 5cc57f0e7..5cc86b811 100644 --- a/examples/shaders/resources/shaders/glsl120/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl120/fisheye.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl120/fog.fs b/examples/shaders/resources/shaders/glsl120/fog.fs index 63af6c494..1842a2b79 100644 --- a/examples/shaders/resources/shaders/glsl120/fog.fs +++ b/examples/shaders/resources/shaders/glsl120/fog.fs @@ -10,7 +10,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl120/grayscale.fs b/examples/shaders/resources/shaders/glsl120/grayscale.fs index de48f6bb6..20e52bc9d 100644 --- a/examples/shaders/resources/shaders/glsl120/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl120/grayscale.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/lighting.fs b/examples/shaders/resources/shaders/glsl120/lighting.fs index 600c0f84d..508d0eb14 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.fs +++ b/examples/shaders/resources/shaders/glsl120/lighting.fs @@ -10,7 +10,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl120/lighting.vs b/examples/shaders/resources/shaders/glsl120/lighting.vs index b11409399..cd00675ed 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.vs +++ b/examples/shaders/resources/shaders/glsl120/lighting.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // https://github.com/glslify/glsl-inverse mat3 inverse(mat3 m) diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.vs b/examples/shaders/resources/shaders/glsl120/lightmap.vs index 9847b253d..445835f37 100644 --- a/examples/shaders/resources/shaders/glsl120/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl120/lightmap.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec2 fragTexCoord2; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/pixelizer.fs b/examples/shaders/resources/shaders/glsl120/pixelizer.fs index 8f5e4f1af..ff44051fe 100644 --- a/examples/shaders/resources/shaders/glsl120/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl120/pixelizer.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/posterization.fs b/examples/shaders/resources/shaders/glsl120/posterization.fs index 445c925fc..0839e543d 100644 --- a/examples/shaders/resources/shaders/glsl120/posterization.fs +++ b/examples/shaders/resources/shaders/glsl120/posterization.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl120/predator.fs b/examples/shaders/resources/shaders/glsl120/predator.fs index 219869658..ab9e2359c 100644 --- a/examples/shaders/resources/shaders/glsl120/predator.fs +++ b/examples/shaders/resources/shaders/glsl120/predator.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/scanlines.fs b/examples/shaders/resources/shaders/glsl120/scanlines.fs index 520daa584..4125ed734 100644 --- a/examples/shaders/resources/shaders/glsl120/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl120/scanlines.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float offset = 0.0; float frequency = 450.0/3.0; diff --git a/examples/shaders/resources/shaders/glsl120/shadowmap.vs b/examples/shaders/resources/shaders/glsl120/shadowmap.vs index bace1d70d..13ee934f9 100644 --- a/examples/shaders/resources/shaders/glsl120/shadowmap.vs +++ b/examples/shaders/resources/shaders/glsl120/shadowmap.vs @@ -17,7 +17,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/sobel.fs b/examples/shaders/resources/shaders/glsl120/sobel.fs index 8c74a6ade..bfa19062b 100644 --- a/examples/shaders/resources/shaders/glsl120/sobel.fs +++ b/examples/shaders/resources/shaders/glsl120/sobel.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here vec2 resolution = vec2(800.0, 450.0); void main() diff --git a/examples/shaders/resources/shaders/glsl120/swirl.fs b/examples/shaders/resources/shaders/glsl120/swirl.fs index 7b3dd2f9d..01d394e06 100644 --- a/examples/shaders/resources/shaders/glsl120/swirl.fs +++ b/examples/shaders/resources/shaders/glsl120/swirl.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/base.fs b/examples/shaders/resources/shaders/glsl330/base.fs index 813f32b1d..e8bf9e2d2 100644 --- a/examples/shaders/resources/shaders/glsl330/base.fs +++ b/examples/shaders/resources/shaders/glsl330/base.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/base.vs b/examples/shaders/resources/shaders/glsl330/base.vs index 8cc2abb27..be2809eb5 100644 --- a/examples/shaders/resources/shaders/glsl330/base.vs +++ b/examples/shaders/resources/shaders/glsl330/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; out vec2 fragTexCoord; out vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/bloom.fs b/examples/shaders/resources/shaders/glsl330/bloom.fs index 56eadb502..cd0e8628d 100644 --- a/examples/shaders/resources/shaders/glsl330/bloom.fs +++ b/examples/shaders/resources/shaders/glsl330/bloom.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // Framebuffer size const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl330/blur.fs b/examples/shaders/resources/shaders/glsl330/blur.fs index 8809f7118..7d575f7fb 100644 --- a/examples/shaders/resources/shaders/glsl330/blur.fs +++ b/examples/shaders/resources/shaders/glsl330/blur.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/cross_hatching.fs b/examples/shaders/resources/shaders/glsl330/cross_hatching.fs index 276eabd83..10756b30e 100644 --- a/examples/shaders/resources/shaders/glsl330/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl330/cross_hatching.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl330/cross_stitching.fs b/examples/shaders/resources/shaders/glsl330/cross_stitching.fs index 02be86182..7c76cf758 100644 --- a/examples/shaders/resources/shaders/glsl330/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl330/cross_stitching.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl330/depth.fs b/examples/shaders/resources/shaders/glsl330/depth.fs index 5c4a3de99..43e30f9be 100644 --- a/examples/shaders/resources/shaders/glsl330/depth.fs +++ b/examples/shaders/resources/shaders/glsl330/depth.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/dream_vision.fs b/examples/shaders/resources/shaders/glsl330/dream_vision.fs index 31d3fd2f3..b3da2352c 100644 --- a/examples/shaders/resources/shaders/glsl330/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl330/dream_vision.fs @@ -7,7 +7,7 @@ out vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/fisheye.fs b/examples/shaders/resources/shaders/glsl330/fisheye.fs index bb03a6156..51af4ed88 100644 --- a/examples/shaders/resources/shaders/glsl330/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl330/fisheye.fs @@ -7,7 +7,7 @@ out vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl330/fog.fs b/examples/shaders/resources/shaders/glsl330/fog.fs index 445cca317..67d0795ec 100644 --- a/examples/shaders/resources/shaders/glsl330/fog.fs +++ b/examples/shaders/resources/shaders/glsl330/fog.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl330/grayscale.fs b/examples/shaders/resources/shaders/glsl330/grayscale.fs index dead6ec5a..c03f2aea0 100644 --- a/examples/shaders/resources/shaders/glsl330/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl330/grayscale.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs index 26c7e8f26..ffd1b3648 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color //out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs index d2a8e8743..8f4a51e54 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.fs +++ b/examples/shaders/resources/shaders/glsl330/lighting.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl330/lighting.vs b/examples/shaders/resources/shaders/glsl330/lighting.vs index f8ec45f19..ad154b2e7 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.vs +++ b/examples/shaders/resources/shaders/glsl330/lighting.vs @@ -17,7 +17,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs index 32db8cdd4..6473ccf9f 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs +++ b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs @@ -18,7 +18,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/overdraw.fs b/examples/shaders/resources/shaders/glsl330/overdraw.fs index d1a4b6aa5..af2fed3b8 100644 --- a/examples/shaders/resources/shaders/glsl330/overdraw.fs +++ b/examples/shaders/resources/shaders/glsl330/overdraw.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/pixelizer.fs b/examples/shaders/resources/shaders/glsl330/pixelizer.fs index cf8aec443..2f0838b9f 100644 --- a/examples/shaders/resources/shaders/glsl330/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl330/pixelizer.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/posterization.fs b/examples/shaders/resources/shaders/glsl330/posterization.fs index cf8458525..1a2bde083 100644 --- a/examples/shaders/resources/shaders/glsl330/posterization.fs +++ b/examples/shaders/resources/shaders/glsl330/posterization.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl330/predator.fs b/examples/shaders/resources/shaders/glsl330/predator.fs index c0db7b37c..090b046e6 100644 --- a/examples/shaders/resources/shaders/glsl330/predator.fs +++ b/examples/shaders/resources/shaders/glsl330/predator.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/scanlines.fs b/examples/shaders/resources/shaders/glsl330/scanlines.fs index 2c4c6fdfc..4de19cf11 100644 --- a/examples/shaders/resources/shaders/glsl330/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl330/scanlines.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/shadowmap.vs b/examples/shaders/resources/shaders/glsl330/shadowmap.vs index f8ec45f19..ad154b2e7 100644 --- a/examples/shaders/resources/shaders/glsl330/shadowmap.vs +++ b/examples/shaders/resources/shaders/glsl330/shadowmap.vs @@ -17,7 +17,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/sobel.fs b/examples/shaders/resources/shaders/glsl330/sobel.fs index 80883710d..590c84d70 100644 --- a/examples/shaders/resources/shaders/glsl330/sobel.fs +++ b/examples/shaders/resources/shaders/glsl330/sobel.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 resolution = vec2(800, 450); void main() diff --git a/examples/shaders/resources/shaders/glsl330/spotlight.fs b/examples/shaders/resources/shaders/glsl330/spotlight.fs index 02cddf42c..9c0b70363 100644 --- a/examples/shaders/resources/shaders/glsl330/spotlight.fs +++ b/examples/shaders/resources/shaders/glsl330/spotlight.fs @@ -7,7 +7,7 @@ in vec4 fragColor; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_SPOTS 3 diff --git a/examples/shaders/resources/shaders/glsl330/swirl.fs b/examples/shaders/resources/shaders/glsl330/swirl.fs index 6a71e3696..804b95822 100644 --- a/examples/shaders/resources/shaders/glsl330/swirl.fs +++ b/examples/shaders/resources/shaders/glsl330/swirl.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800; diff --git a/examples/text/resources/shaders/glsl100/sdf.fs b/examples/text/resources/shaders/glsl100/sdf.fs index d4878cf4e..74c4823df 100644 --- a/examples/text/resources/shaders/glsl100/sdf.fs +++ b/examples/text/resources/shaders/glsl100/sdf.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float smoothing = 1.0/16.0; void main() diff --git a/examples/text/resources/shaders/glsl330/sdf.fs b/examples/text/resources/shaders/glsl330/sdf.fs index 545f45073..782e7120a 100644 --- a/examples/text/resources/shaders/glsl330/sdf.fs +++ b/examples/text/resources/shaders/glsl330/sdf.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() {