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@ -1,11 +1,20 @@ |
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/******************************************************************************************* |
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* |
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* raylib [text] example - BMFont and TTF Fonts loading |
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* raylib [text] example - Font loading |
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* |
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* This example has been created using raylib 1.4 (www.raylib.com) |
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* raylib can load fonts from multiple file formats: |
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* |
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* - TTF/OTF > Sprite font atlas is generated on loading, user can configure |
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* some of the generation parameters (size, characters to include) |
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* - BMFonts > Angel code font fileformat, sprite font image must be provided |
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* together with the .fnt file, font generation cna not be configured |
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* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, |
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* Characters in image must follow some spacing and order rules |
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* |
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* This example has been created using raylib 2.6 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2016 Ramon Santamaria (@raysan5) |
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* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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@ -18,7 +27,7 @@ int main(void) |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading"); |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading"); |
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// Define characters to draw |
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// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally |
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@ -75,7 +84,7 @@ int main(void) |
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UnloadFont(fontBm); // AngelCode Font unloading |
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UnloadFont(fontTtf); // TTF Font unloading |
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CloseWindow(); // Close window and OpenGL context |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |