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@ -51,9 +51,12 @@ int main(void) |
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{ |
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{ |
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// Initialization |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------- |
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InitWindow(GOL_WIDTH, GOL_WIDTH, "raylib [rlgl] example - compute shader - game of life"); |
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const int screenWidth = GOL_WIDTH; |
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const int screenHeight = GOL_WIDTH; |
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const Vector2 resolution = { GOL_WIDTH, GOL_WIDTH }; |
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InitWindow(screenWidth, screenHeight, "raylib [rlgl] example - compute shader - game of life"); |
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const Vector2 resolution = { screenWidth, screenHeight }; |
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unsigned int brushSize = 8; |
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unsigned int brushSize = 8; |
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// Game of Life logic compute shader |
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// Game of Life logic compute shader |
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