From 7eaeffc8d9ddc1cee3b7cab44a519ddbc6931606 Mon Sep 17 00:00:00 2001 From: Carlos Hernandez Barbera Date: Sat, 27 Mar 2021 18:24:39 +0100 Subject: [PATCH] GetCollisionRayMesh makes use of triangle count (#1688) Co-authored-by: Carlos Hernandez Barbera --- src/models.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/models.c b/src/models.c index 09a2b2f0..c49be3b9 100644 --- a/src/models.c +++ b/src/models.c @@ -2987,8 +2987,7 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform) // Check if mesh vertex data on CPU for testing if (mesh.vertices != NULL) { - // model->mesh.triangleCount may not be set, vertexCount is more reliable - int triangleCount = mesh.vertexCount / 3; + int triangleCount = mesh.triangleCount; // Test against all triangles in mesh for (int i = 0; i < triangleCount; i++)