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@ -3113,9 +3113,6 @@ void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int |
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE |
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps |
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#define MIN(a,b) (((a)<(b))?(a):(b)) |
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#define MAX(a,b) (((a)>(b))?(a):(b)) |
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@ -3193,7 +3190,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) |
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return pixels; |
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} |
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// Read screen pixel data (color buffer) |
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unsigned char *rlReadScreenPixels(int width, int height) |
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{ |
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