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Formatting review

pull/1847/head
Ray 3 years ago
parent
commit
7f2a071c51
4 changed files with 29 additions and 25 deletions
  1. +20
    -15
      src/core.c
  2. +1
    -1
      src/raylib.h
  3. +1
    -1
      src/shapes.c
  4. +7
    -8
      src/text.c

+ 20
- 15
src/core.c View File

@ -1953,7 +1953,7 @@ void BeginDrawing(void)
void EndDrawing(void)
{
rlDrawRenderBatchActive(); // Update and draw internal render batch
#if defined(SUPPORT_MOUSE_CURSOR_POINT)
// Draw a small rectangle on mouse position for user reference
if (!CORE.Input.Mouse.cursorHidden)
@ -2021,7 +2021,7 @@ void EndDrawing(void)
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
// Frame time control system
CORE.Time.current = GetTime();
CORE.Time.draw = CORE.Time.current - CORE.Time.previous;
@ -2043,7 +2043,7 @@ void EndDrawing(void)
PollInputEvents(); // Poll user events
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
// Events recording and playing logic
if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
@ -2642,8 +2642,8 @@ void SetTargetFPS(int fps)
int GetFPS(void)
{
int fps = 0;
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
#define FPS_CAPTURE_FRAMES_COUNT 30 // 30 captures
#define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 millisecondes
#define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT)
@ -2663,7 +2663,7 @@ int GetFPS(void)
history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
average += history[index];
}
fps = (int)roundf(1.0f/average);
#endif
@ -5102,19 +5102,22 @@ static void ErrorCallback(int error, const char *description)
{
TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
}
#if defined(PLATFORM_WEB)
EM_JS(int, CanvasGetWidth, (), { return canvas.clientWidth; });
EM_JS(int, CanvasGetHeight, (), { return canvas.clientHeight; });
EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData)
{
// Don't resize non-resizeable windows
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return true;
// This event is called whenever the window changes sizes, so the size of
// the canvas object is explicitly retrieved below
int width = CanvasGetWidth();
int height = CanvasGetHeight();
// This event is called whenever the window changes sizes,
// so the size of the canvas object is explicitly retrieved below
int width = GetCanvasWidth();
int height = GetCanvasHeight();
emscripten_set_canvas_element_size("#canvas",width,height);
SetupViewport(width, height); // Reset viewport and projection matrix for new size
CORE.Window.currentFbo.width = width;
@ -5126,9 +5129,11 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
// Set current screen size
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
// NOTE: Postprocessing texture is not scaled to new size
}
#endif
#endif
// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
// NOTE: Window resizing not allowed by default
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
@ -6875,7 +6880,7 @@ static void LoadAutomationEvents(const char *fileName)
{
sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
count++;
}

+ 1
- 1
src/raylib.h View File

@ -222,7 +222,7 @@ typedef struct Color {
// Rectangle, 4 components
typedef struct Rectangle {
float x; // Rectangle top-left corner position x
float x; // Rectangle top-left corner position x
float y; // Rectangle top-left corner position y
float width; // Rectangle width
float height; // Rectangle height

+ 1
- 1
src/shapes.c View File

@ -1645,7 +1645,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
if (fabsf(dxl) >= fabsf(dyl)) collision = (dxl > 0)? ((p1.x <= point.x) && (point.x <= p2.x)) : ((p2.x <= point.x) && (point.x <= p1.x));
else collision = (dyl > 0)? ((p1.y <= point.y) && (point.y <= p2.y)) : ((p2.y <= point.y) && (point.y <= p1.y));
}
return collision;
}

+ 7
- 8
src/text.c View File

@ -929,10 +929,9 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
float glyphWidth = 0;
if (codepoint != '\n')
{
glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width * scaleFactor : font.chars[index].advanceX * scaleFactor;
if (i + 1 < length)
glyphWidth = glyphWidth + spacing;
glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
if (i + 1 < length) glyphWidth = glyphWidth + spacing;
}
// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
@ -979,7 +978,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
{
if (!wordWrap)
{
textOffsetY += (font.baseSize + font.baseSize / 2) * scaleFactor;
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
}
}
@ -987,7 +986,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
{
if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
{
textOffsetY += (font.baseSize + font.baseSize / 2) * scaleFactor;
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
}
@ -998,7 +997,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
bool isGlyphSelected = false;
if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
{
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize * scaleFactor }, selectBackTint);
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
isGlyphSelected = true;
}
@ -1011,7 +1010,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
if (wordWrap && (i == endLine))
{
textOffsetY += (font.baseSize + font.baseSize / 2) * scaleFactor;
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
startLine = endLine;
endLine = -1;

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