@ -1321,10 +1321,9 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
RLAPI void DrawTextureV ( Texture2D texture , Vector2 position , Color tint ) ; / / Draw a Texture2D with position defined as Vector2
RLAPI void DrawTextureEx ( Texture2D texture , Vector2 position , float rotation , float scale , Color tint ) ; / / Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec ( Texture2D texture , Rectangle source , Vector2 position , Color tint ) ; / / Draw a part of a texture defined by a rectangle
RLAPI void DrawTextureQuad ( Texture2D texture , Vector2 tiling , Vector2 offset , Rectangle quad , Color tint ) ; / / Draw texture quad with tiling and offset parameters
RLAPI void DrawTexturePro ( Texture2D texture , Rectangle source , Rectangle dest , Vector2 origin , float rotation , Color tint ) ; / / Draw a part of a texture defined by a rectangle with ' pro ' parameters
RLAPI void DrawTextureTiled ( Texture2D texture , Rectangle source , Rectangle dest , Vector2 origin , float rotation , float scale , Color tint ) ; / / Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest .
RLAPI void DrawTexturePro ( Texture2D texture , Rectangle source , Rectangle dest , Vector2 origin , float rotation , Color tint ) ; / / Draw a part of a texture defined by a rectangle with ' pro ' parameters
RLAPI void DrawTextureNPatch ( Texture2D texture , NPatchInfo nPatchInfo , Rectangle dest , Vector2 origin , float rotation , Color tint ) ; / / Draws a texture ( or part of it ) that stretches or shrinks nicely
RLAPI void DrawTextureNPatch ( Texture2D texture , NPatchInfo nPatchInfo , Rectangle dest , Vector2 origin , float rotation , Color tint ) ; / / Draws a texture ( or part of it ) that stretches or shrinks nicely
/ / Color / pixel related functions
RLAPI Color Fade ( Color color , float alpha ) ; / / Get color with alpha applied , alpha goes from 0.0f to 1.0f