diff --git a/src/external/rlsw.h b/src/external/rlsw.h index db5a8189d..318d77334 100644 --- a/src/external/rlsw.h +++ b/src/external/rlsw.h @@ -7,7 +7,7 @@ * functionality available on rlgl.h library used by raylib, becoming a direct software * rendering replacement for OpenGL 1.1 backend and allowing to run raylib on GPU-less * devices when required -* +* * FEATURES: * - Rendering to custom internal framebuffer with multiple color modes supported: * - Color buffer: RGB - 8-bit (3:3:2) | RGB - 16-bit (5:6:5) | RGB - 24-bit (8:8:8) @@ -50,7 +50,7 @@ * * rlsw capabilities could be customized just defining some internal * values before library inclusion (default values listed): -* +* * #define SW_GL_FRAMEBUFFER_COPY_BGRA true * #define SW_GL_BINDING_COPY_TEXTURE true * #define SW_COLOR_BUFFER_BITS 24 @@ -60,7 +60,7 @@ * #define SW_MAX_TEXTURE_STACK_SIZE 2 * #define SW_MAX_TEXTURES 128 * -* +* * LICENSE: MIT * * Copyright (c) 2025-2026 Le Juez Victor (@Bigfoot71), reviewed by Ramon Santamaria (@raysan5) @@ -71,10 +71,10 @@ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: -* +* * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. -* +* * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE @@ -648,7 +648,7 @@ SWAPI void swBindTexture(uint32_t id); // Check for SIMD vector instructions // NOTE: Compiler is responsible to enable required flags for host device, // supported features are detected at compiler init but varies depending on compiler - // TODO: This logic must be reviewed to avoid the inclusion of multiple headers + // TODO: This logic must be reviewed to avoid the inclusion of multiple headers // and enable the higher level of SIMD available #if defined(__FMA__) && defined(__AVX2__) #define SW_HAS_FMA_AVX2 @@ -896,7 +896,7 @@ typedef struct { int vertexCounter; // Number of vertices in 'ctx.vertexBuffer' SWdraw drawMode; // Current primitive mode (e.g., lines, triangles) - SWpoly polyMode; // Current polygon filling mode (e.g., lines, triangles) + SWpoly polyMode; // Current polygon filling mode (e.g., lines, triangles) int reqVertices; // Number of vertices required for the primitive being drawn float pointRadius; // Rasterized point radius float lineWidth; // Rasterized line width @@ -1123,9 +1123,9 @@ static inline void sw_float_to_unorm8_simd(uint8_t dst[4], const float src[4]) float32x4_t values = vld1q_f32(src); float32x4_t scaled = vmulq_n_f32(values, 255.0f); int32x4_t clamped_s32 = vcvtq_s32_f32(scaled); // f32 -> s32 (truncated) - int16x4_t narrow16_s = vqmovn_s32(clamped_s32); + int16x4_t narrow16_s = vqmovn_s32(clamped_s32); int16x8_t combined16_s = vcombine_s16(narrow16_s, narrow16_s); - uint8x8_t narrow8_u = vqmovun_s16(combined16_s); + uint8x8_t narrow8_u = vqmovun_s16(combined16_s); vst1_lane_u32((uint32_t*)dst, vreinterpret_u32_u8(narrow8_u), 0); #elif defined(SW_HAS_SSE41) __m128 values = _mm_loadu_ps(src); @@ -2690,9 +2690,9 @@ static inline void sw_quad_sort_cw(const sw_vertex_t* *output) const sw_vertex_t *input = RLSW.vertexBuffer; // Calculate the centroid of the quad - float cx = (input[0].screen[0] + input[1].screen[0] + + float cx = (input[0].screen[0] + input[1].screen[0] + input[2].screen[0] + input[3].screen[0])*0.25f; - float cy = (input[0].screen[1] + input[1].screen[1] + + float cy = (input[0].screen[1] + input[1].screen[1] + input[2].screen[1] + input[3].screen[1])*0.25f; // Calculate the angle of each vertex relative to the center @@ -3615,7 +3615,7 @@ bool swInit(int w, int h) RLSW.loadedTextures[0].ty = 0.5f; RLSW.loadedTextureCount = 1; - + SW_LOG("INFO: RLSW: Software renderer initialized successfully\n"); #if defined(SW_HAS_FMA_AVX) && defined(SW_HAS_FMA_AVX2) SW_LOG("INFO: RLSW: Using SIMD instructions: FMA AVX\n"); @@ -4494,13 +4494,13 @@ void swDrawArrays(SWdraw mode, int offset, int count) const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1]; const float *defaultTexcoord = RLSW.current.texcoord; const float *defaultColor = RLSW.current.color; - + const float *positions = RLSW.array.positions; const float *texcoords = RLSW.array.texcoords; const uint8_t *colors = RLSW.array.colors; int end = offset + count; - + for (int i = offset; i < end; i++) { float u, v; @@ -4589,16 +4589,16 @@ void swDrawElements(SWdraw mode, int count, int type, const void *indices) const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1]; const float *defaultTexcoord = RLSW.current.texcoord; const float *defaultColor = RLSW.current.color; - + const float *positions = RLSW.array.positions; const float *texcoords = RLSW.array.texcoords; const uint8_t *colors = RLSW.array.colors; - + for (int i = 0; i < count; i++) { - int index = indicesUb ? indicesUb[i] : + int index = indicesUb ? indicesUb[i] : (indicesUs ? indicesUs[i] : indicesUi[i]); - + float u, v; if (texcoords) {