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REVIEWED: Formating to follow raylib conventions

pull/4833/head
Ray 4 days ago
parent
commit
7f8bf2233c
1 changed files with 83 additions and 81 deletions
  1. +83
    -81
      src/platforms/rcore_desktop_rgfw.c

+ 83
- 81
src/platforms/rcore_desktop_rgfw.c View File

@ -54,7 +54,7 @@
#endif #endif
#if defined(PLATFORM_WEB_RGFW) #if defined(PLATFORM_WEB_RGFW)
#define RGFW_NO_GL_HEADER
#define RGFW_NO_GL_HEADER
#endif #endif
#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(PLATFORM_WEB_RGFW) #if defined(GRAPHICS_API_OPENGL_ES2) && !defined(PLATFORM_WEB_RGFW)
@ -128,7 +128,7 @@ typedef struct {
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context extern CoreData CORE; // Global CORE state context
static PlatformData platform = { nb">NULL }; // Platform specific
static PlatformData platform = { mi">0 }; // Platform specific
static bool RGFW_disableCursor = false; static bool RGFW_disableCursor = false;
@ -264,7 +264,7 @@ bool WindowShouldClose(void)
// Toggle fullscreen mode // Toggle fullscreen mode
void ToggleFullscreen(void) void ToggleFullscreen(void)
{
{
if (!CORE.Window.fullscreen) if (!CORE.Window.fullscreen)
{ {
// Store previous window position (in case we exit fullscreen) // Store previous window position (in case we exit fullscreen)
@ -282,12 +282,12 @@ void ToggleFullscreen(void)
{ {
CORE.Window.fullscreen = false; CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
if (platform.mon.mode.area.w)
if (platform.mon.mode.area.w)
{ {
RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor_requestMode(monitor, platform.mon.mode, RGFW_monitorScale); RGFW_monitor_requestMode(monitor, platform.mon.mode, RGFW_monitorScale);
platform.mon.mode.area.w = 0; platform.mon.mode.area.w = 0;
} }
@ -306,7 +306,7 @@ void ToggleFullscreen(void)
// Toggle borderless windowed mode // Toggle borderless windowed mode
void ToggleBorderlessWindowed(void) void ToggleBorderlessWindowed(void)
{ {
if (CORE.Window.fullscreen)
if (CORE.Window.fullscreen)
{ {
CORE.Window.previousPosition = CORE.Window.position; CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen; CORE.Window.previousScreen = CORE.Window.screen;
@ -315,7 +315,9 @@ void ToggleBorderlessWindowed(void)
RGFW_monitor mon = RGFW_window_getMonitor(platform.window); RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
RGFW_window_resize(platform.window, mon.mode.area); RGFW_window_resize(platform.window, mon.mode.area);
} else {
}
else
{
RGFW_window_setBorder(platform.window, 1); RGFW_window_setBorder(platform.window, 1);
CORE.Window.position = CORE.Window.previousPosition; CORE.Window.position = CORE.Window.previousPosition;
@ -339,9 +341,8 @@ void MinimizeWindow(void)
// Set window state: not minimized/maximized // Set window state: not minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
RGFW_window_focus(platform.window);
{
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window); RGFW_window_restore(platform.window);
} }
@ -357,8 +358,7 @@ void SetWindowState(unsigned int flags)
} }
if (flags & FLAG_FULLSCREEN_MODE) if (flags & FLAG_FULLSCREEN_MODE)
{ {
if (!CORE.Window.fullscreen)
ToggleFullscreen();
if (!CORE.Window.fullscreen) ToggleFullscreen();
} }
if (flags & FLAG_WINDOW_RESIZABLE) if (flags & FLAG_WINDOW_RESIZABLE)
{ {
@ -432,8 +432,7 @@ void ClearWindowState(unsigned int flags)
} }
if (flags & FLAG_FULLSCREEN_MODE) if (flags & FLAG_FULLSCREEN_MODE)
{ {
if (CORE.Window.fullscreen)
ToggleFullscreen();
if (CORE.Window.fullscreen) ToggleFullscreen();
} }
if (flags & FLAG_WINDOW_RESIZABLE) if (flags & FLAG_WINDOW_RESIZABLE)
{ {
@ -446,21 +445,20 @@ void ClearWindowState(unsigned int flags)
} }
if (flags & FLAG_WINDOW_HIDDEN) if (flags & FLAG_WINDOW_HIDDEN)
{ {
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
RGFW_window_focus(platform.window);
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_show(platform.window); RGFW_window_show(platform.window);
} }
if (flags & FLAG_WINDOW_MINIMIZED) if (flags & FLAG_WINDOW_MINIMIZED)
{ {
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
RGFW_window_focus(platform.window);
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window); RGFW_window_restore(platform.window);
} }
if (flags & FLAG_WINDOW_MAXIMIZED) if (flags & FLAG_WINDOW_MAXIMIZED)
{ {
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
RGFW_window_focus(platform.window);
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window); RGFW_window_restore(platform.window);
} }
if (flags & FLAG_WINDOW_UNFOCUSED) if (flags & FLAG_WINDOW_UNFOCUSED)
@ -490,8 +488,7 @@ void ClearWindowState(unsigned int flags)
} }
if (flags & FLAG_BORDERLESS_WINDOWED_MODE) if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
{ {
if (CORE.Window.fullscreen)
ToggleBorderlessWindowed();
if (CORE.Window.fullscreen) ToggleBorderlessWindowed();
} }
if (flags & FLAG_MSAA_4X_HINT) if (flags & FLAG_MSAA_4X_HINT)
{ {
@ -505,7 +502,8 @@ void ClearWindowState(unsigned int flags)
int RGFW_formatToChannels(int format) int RGFW_formatToChannels(int format)
{ {
switch (format) {
switch (format)
{
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float) case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float) case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
@ -547,32 +545,29 @@ void SetWindowIcon(Image image)
// Set icon for window // Set icon for window
void SetWindowIcons(Image *images, int count) void SetWindowIcons(Image *images, int count)
{ {
if ((images == NULL) || (count <= 0)) if ((images == NULL) || (count <= 0))
{ {
RGFW_window_setIcon(platform.window, NULL, RGFW_AREA(0, 0), 0); RGFW_window_setIcon(platform.window, NULL, RGFW_AREA(0, 0), 0);
} {
Image* bigIcon = NULL;
Image* smallIcon = NULL;
for (size_t i = 0; i < count; i++) {
if (bigIcon == NULL || (images[i].width > bigIcon->width && images[i].height > bigIcon->height))
bigIcon = &images[i];
if (smallIcon == NULL || (images[i].width < smallIcon->width && images[i].height > smallIcon->height))
smallIcon = &images[i];
}
else
{
Image *bigIcon = NULL;
Image *smallIcon = NULL;
for (int i = 0; i < count; i++)
{
if ((bigIcon == NULL) || ((images[i].width > bigIcon->width) && (images[i].height > bigIcon->height))) bigIcon = &images[i];
if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i];
} }
if (smallIcon != NULL)
RGFW_window_setIconEx(platform.window, smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow);
if (bigIcon != NULL)
RGFW_window_setIconEx(platform.window, bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar);
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar);
} }
} }
// Set title for window // Set title for window
void SetWindowTitle(const char *title) void SetWindowTitle(const char *title)
{ {
RGFW_window_setName(platform.window, (char *)title); RGFW_window_setName(platform.window, (char *)title);
CORE.Window.title = title; CORE.Window.title = title;
} }
@ -659,11 +654,12 @@ int GetMonitorCount(void)
// Get current monitor where window is placed // Get current monitor where window is placed
int GetCurrentMonitor(void) int GetCurrentMonitor(void)
{
{
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
RGFW_monitor mon;
RGFW_monitor mon = { 0 };
if (platform.window) mon = RGFW_window_getMonitor(platform.window); if (platform.window) mon = RGFW_window_getMonitor(platform.window);
else mon = RGFW_getPrimaryMonitor();
else mon = RGFW_getPrimaryMonitor();
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
{ {
@ -739,11 +735,12 @@ Vector2 GetWindowPosition(void)
// Get window scale DPI factor for current monitor // Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void) Vector2 GetWindowScaleDPI(void)
{ {
RGFW_monitor monitor;
RGFW_monitor monitor = { 0 };
if (platform.window) monitor = RGFW_window_getMonitor(platform.window); if (platform.window) monitor = RGFW_window_getMonitor(platform.window);
else monitor = RGFW_getPrimaryMonitor();
else monitor = RGFW_getPrimaryMonitor();
return (Vector2){monitor.scaleX, monitor.scaleX};
return (Vector2){ monitor.scaleX, monitor.scaleX };
} }
// Set clipboard text content // Set clipboard text content
@ -759,7 +756,6 @@ const char *GetClipboardText(void)
return RGFW_readClipboard(NULL); return RGFW_readClipboard(NULL);
} }
#if defined(SUPPORT_CLIPBOARD_IMAGE) #if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32) #if defined(_WIN32)
#define WIN32_CLIPBOARD_IMPLEMENTATION #define WIN32_CLIPBOARD_IMPLEMENTATION
@ -782,7 +778,7 @@ Image GetClipboardImage(void)
int width = 0; int width = 0;
int height = 0; int height = 0;
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize); fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data"); if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
else image = LoadImageFromMemory(".bmp", fileData, dataSize); else image = LoadImageFromMemory(".bmp", fileData, dataSize);
#else #else
@ -893,6 +889,7 @@ void SetMouseCursor(int cursor)
const char *GetKeyName(int key) const char *GetKeyName(int key)
{ {
TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform"); TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform");
return ""; return "";
} }
@ -996,14 +993,14 @@ void PollInputEvents(void)
{ {
RGFW_event *event = &platform.window->event; RGFW_event *event = &platform.window->event;
// All input events can be processed after polling // All input events can be processed after polling
switch (event->type) switch (event->type)
{ {
case RGFW_mouseEnter: CORE.Input.Mouse.cursorOnScreen = true; break; case RGFW_mouseEnter: CORE.Input.Mouse.cursorOnScreen = true; break;
case RGFW_mouseLeave: CORE.Input.Mouse.cursorOnScreen = false; break; case RGFW_mouseLeave: CORE.Input.Mouse.cursorOnScreen = false; break;
case RGFW_quit:
case RGFW_quit:
event->type = 0; event->type = 0;
CORE.Window.shouldClose = true;
CORE.Window.shouldClose = true;
return; return;
case RGFW_DND: // Dropped file case RGFW_DND: // Dropped file
{ {
@ -1043,17 +1040,20 @@ void PollInputEvents(void)
CORE.Window.resizedLastFrame = true; CORE.Window.resizedLastFrame = true;
} break; } break;
case RGFW_windowMaximized: case RGFW_windowMaximized:
{
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
break;
} break;
case RGFW_windowMinimized: case RGFW_windowMinimized:
{
CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
break;
} break;
case RGFW_windowRestored: case RGFW_windowRestored:
if (RGFW_window_isMaximized(platform.window))
{
if (RGFW_window_isMaximized(platform.window))
CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
if (RGFW_window_isMinimized(platform.window))
if (RGFW_window_isMinimized(platform.window))
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
break;
} break;
case RGFW_windowMoved: case RGFW_windowMoved:
{ {
CORE.Window.position.x = platform.window->r.x; CORE.Window.position.x = platform.window->r.x;
@ -1104,12 +1104,13 @@ void PollInputEvents(void)
{ {
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} else CORE.Input.Mouse.currentWheelMove.y = 0;
}
else CORE.Input.Mouse.currentWheelMove.y = 0;
int btn = event->button; int btn = event->button;
if (btn == RGFW_mouseLeft) btn = 1; if (btn == RGFW_mouseLeft) btn = 1;
else if (btn == RGFW_mouseRight) btn = 2; else if (btn == RGFW_mouseRight) btn = 2;
else if (btn == RGFW_mouseMiddle) btn = 3;
else if (btn == RGFW_mouseMiddle) btn = 3;
CORE.Input.Mouse.currentButtonState[btn - 1] = 1; CORE.Input.Mouse.currentButtonState[btn - 1] = 1;
CORE.Input.Touch.currentTouchState[btn - 1] = 1; CORE.Input.Touch.currentTouchState[btn - 1] = 1;
@ -1122,7 +1123,8 @@ void PollInputEvents(void)
{ {
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} else CORE.Input.Mouse.currentWheelMove.y = 0;
}
else CORE.Input.Mouse.currentWheelMove.y = 0;
int btn = event->button; int btn = event->button;
if (btn == RGFW_mouseLeft) btn = 1; if (btn == RGFW_mouseLeft) btn = 1;
@ -1152,16 +1154,18 @@ void PollInputEvents(void)
touchAction = 2; touchAction = 2;
} break; } break;
case RGFW_gamepadConnected: case RGFW_gamepadConnected:
{
CORE.Input.Gamepad.ready[platform.window->event.gamepad] = true; CORE.Input.Gamepad.ready[platform.window->event.gamepad] = true;
CORE.Input.Gamepad.axisCount[platform.window->event.gamepad] = platform.window->event.axisesCount; CORE.Input.Gamepad.axisCount[platform.window->event.gamepad] = platform.window->event.axisesCount;
CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
strcpy(CORE.Input.Gamepad.name[platform.window->event.gamepad], RGFW_getGamepadName(platform.window, platform.window->event.gamepad)); strcpy(CORE.Input.Gamepad.name[platform.window->event.gamepad], RGFW_getGamepadName(platform.window, platform.window->event.gamepad));
break;
} break;
case RGFW_gamepadDisconnected: case RGFW_gamepadDisconnected:
{
CORE.Input.Gamepad.ready[platform.window->event.gamepad] = false; CORE.Input.Gamepad.ready[platform.window->event.gamepad] = false;
break;
} break;
case RGFW_gamepadButtonPressed: case RGFW_gamepadButtonPressed:
{ {
int button = RGFW_gpConvTable[event->button]; int button = RGFW_gpConvTable[event->button];
@ -1182,9 +1186,9 @@ void PollInputEvents(void)
case RGFW_gamepadAxisMove: case RGFW_gamepadAxisMove:
{ {
int axis = -1; int axis = -1;
float value = 0; float value = 0;
switch(event->whichAxis)
switch(event->whichAxis)
{ {
case 0: case 0:
{ {
@ -1197,9 +1201,10 @@ void PollInputEvents(void)
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f; CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
} break; } break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
case 3:
{
case 3:
{
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER; if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f); int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed; CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;
@ -1264,7 +1269,7 @@ int InitPlatform(void)
} }
if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
{
{
CORE.Window.fullscreen = true; CORE.Window.fullscreen = true;
flags |= RGFW_windowedFullscreen; flags |= RGFW_windowedFullscreen;
} }
@ -1276,21 +1281,20 @@ int InitPlatform(void)
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide; if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide;
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize; if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize;
// NOTE: Some OpenGL context attributes must be set before window creation // NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version // Check selection OpenGL version
if (rlGetVersion() == RL_OPENGL_21)
{
if (rlGetVersion() == RL_OPENGL_21)
{
RGFW_setGLHint(RGFW_glMajor, 2); RGFW_setGLHint(RGFW_glMajor, 2);
RGFW_setGLHint(RGFW_glMinor, 1); RGFW_setGLHint(RGFW_glMinor, 1);
}
else if (rlGetVersion() == RL_OPENGL_33)
{
}
else if (rlGetVersion() == RL_OPENGL_33)
{
RGFW_setGLHint(RGFW_glMajor, 3); RGFW_setGLHint(RGFW_glMajor, 3);
RGFW_setGLHint(RGFW_glMinor, 3); RGFW_setGLHint(RGFW_glMinor, 3);
}
else if (rlGetVersion() == RL_OPENGL_43)
{
}
else if (rlGetVersion() == RL_OPENGL_43)
{
RGFW_setGLHint(RGFW_glMajor, 4); RGFW_setGLHint(RGFW_glMajor, 4);
RGFW_setGLHint(RGFW_glMinor, 3); RGFW_setGLHint(RGFW_glMinor, 3);
} }
@ -1310,7 +1314,7 @@ int InitPlatform(void)
CORE.Window.display.width = CORE.Window.screen.width; CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height; CORE.Window.display.height = CORE.Window.screen.height;
#endif #endif
// TODO: Is this needed by raylib now?
// TODO: Is this needed by raylib now?
// If so, rcore_desktop_sdl should be updated too // If so, rcore_desktop_sdl should be updated too
//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); //SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
@ -1365,10 +1369,8 @@ int InitPlatform(void)
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
#if defined(RGFW_WAYLAND) #if defined(RGFW_WAYLAND)
if (RGFW_useWaylandBool)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
if (RGFW_useWaylandBool) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
#elif defined(RGFW_X11) #elif defined(RGFW_X11)
#if defined(__APPLE__) #if defined(__APPLE__)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully");
@ -1396,6 +1398,6 @@ void ClosePlatform(void)
static KeyboardKey ConvertScancodeToKey(u32 keycode) static KeyboardKey ConvertScancodeToKey(u32 keycode)
{ {
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0; if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0;
return keyMappingRGFW[keycode]; return keyMappingRGFW[keycode];
} }

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