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@ -1,6 +1,6 @@ |
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<?xml version="1.0" encoding="Windows-1252" ?> |
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<?xml version="1.0" encoding="Windows-1252" ?> |
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<raylibAPI> |
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<raylibAPI> |
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<Defines count="57"> |
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<Defines count="56"> |
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<Define name="RAYLIB_H" type="GUARD" value="" desc="" /> |
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<Define name="RAYLIB_H" type="GUARD" value="" desc="" /> |
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<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" /> |
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<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" /> |
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<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" /> |
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<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" /> |
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@ -57,7 +57,6 @@ |
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<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" /> |
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<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" /> |
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<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" /> |
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<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" /> |
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<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" /> |
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<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" /> |
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<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" /> |
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</Defines> |
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</Defines> |
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<Structs count="34"> |
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<Structs count="34"> |
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<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components"> |
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<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components"> |
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@ -903,12 +902,12 @@ |
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)"> |
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)"> |
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<Param type="Shader" name="shader" desc="" /> |
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<Param type="Shader" name="shader" desc="" /> |
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</Function> |
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</Function> |
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)"> |
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<Param type="Vector2" name="position" desc="" /> |
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position"> |
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<Param type="Vector2" name="mousePosition" desc="" /> |
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<Param type="Camera" name="camera" desc="" /> |
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<Param type="Camera" name="camera" desc="" /> |
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</Function> |
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</Function> |
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport"> |
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<Param type="Vector2" name="position" desc="" /> |
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport"> |
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<Param type="Vector2" name="mousePosition" desc="" /> |
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<Param type="Camera" name="camera" desc="" /> |
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<Param type="Camera" name="camera" desc="" /> |
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<Param type="float" name="width" desc="" /> |
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<Param type="float" name="width" desc="" /> |
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<Param type="float" name="height" desc="" /> |
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<Param type="float" name="height" desc="" /> |
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@ -1245,7 +1244,7 @@ |
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<Function name="GetTouchPosition" retType="Vector2" paramCount="1" desc="Get touch position XY for a touch point index (relative to screen size)"> |
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<Function name="GetTouchPosition" retType="Vector2" paramCount="1" desc="Get touch position XY for a touch point index (relative to screen size)"> |
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<Param type="int" name="index" desc="" /> |
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<Param type="int" name="index" desc="" /> |
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</Function> |
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</Function> |
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<Function name="GetTouchPointId" retType="long long" paramCount="1" desc="Get touch point identifier for given index"> |
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<Function name="GetTouchPointId" retType="int" paramCount="1" desc="Get touch point identifier for given index"> |
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<Param type="int" name="index" desc="" /> |
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<Param type="int" name="index" desc="" /> |
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</Function> |
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</Function> |
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<Function name="GetTouchPointCount" retType="int" paramCount="0" desc="Get number of touch points"> |
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<Function name="GetTouchPointCount" retType="int" paramCount="0" desc="Get number of touch points"> |
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