|
|
@ -138,6 +138,7 @@ RLUADEF void CloseLuaDevice(void); // De-initialize Lua system |
|
|
|
#define LuaGetArgument_char (char)luaL_checkinteger |
|
|
|
#define LuaGetArgument_float (float)luaL_checknumber |
|
|
|
#define LuaGetArgument_double luaL_checknumber |
|
|
|
|
|
|
|
#define LuaGetArgument_Image(L, img) *(Image*)LuaGetArgumentOpaqueTypeWithMetatable(L, img, "Image") |
|
|
|
#define LuaGetArgument_Texture2D(L, tex) *(Texture2D*)LuaGetArgumentOpaqueTypeWithMetatable(L, tex, "Texture2D") |
|
|
|
#define LuaGetArgument_RenderTexture2D(L, rtex) *(RenderTexture2D*)LuaGetArgumentOpaqueTypeWithMetatable(L, rtex, "RenderTexture2D") |
|
|
@ -739,17 +740,6 @@ static int lua_Quaternion(lua_State* L) |
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
/* |
|
|
|
static int lua_Matrix(lua_State* L) |
|
|
|
{ |
|
|
|
LuaPush_Matrix(L, (Matrix) { (float)luaL_checknumber(L, 1), (float)luaL_checknumber(L, 2), (float)luaL_checknumber(L, 3), (float)luaL_checknumber(L, 4), |
|
|
|
(float)luaL_checknumber(L, 5), (float)luaL_checknumber(L, 6), (float)luaL_checknumber(L, 7), (float)luaL_checknumber(L, 8), |
|
|
|
(float)luaL_checknumber(L, 9), (float)luaL_checknumber(L, 10), (float)luaL_checknumber(L, 11), (float)luaL_checknumber(L, 12), |
|
|
|
(float)luaL_checknumber(L, 13), (float)luaL_checknumber(L, 14), (float)luaL_checknumber(L, 15), (float)luaL_checknumber(L, 16) }); |
|
|
|
return 1; |
|
|
|
} |
|
|
|
*/ |
|
|
|
|
|
|
|
static int lua_Rectangle(lua_State* L) |
|
|
|
{ |
|
|
|
LuaPush_Rectangle(L, (Rectangle) { (int)luaL_checkinteger(L, 1), (int)luaL_checkinteger(L, 2), (int)luaL_checkinteger(L, 3), (int)luaL_checkinteger(L, 4) }); |
|
|
@ -777,8 +767,8 @@ static int lua_Camera(lua_State* L) |
|
|
|
Vector3 pos = LuaGetArgument_Vector3(L, 1); |
|
|
|
Vector3 tar = LuaGetArgument_Vector3(L, 2); |
|
|
|
Vector3 up = LuaGetArgument_Vector3(L, 3); |
|
|
|
o">//float fovy = LuaGetArgument_float(L, 4); // ??? |
|
|
|
LuaPush_Camera(L, (Camera) { { pos.x, pos.y, pos.z }, { tar.x, tar.y, tar.z }, { up.x, up.y, up.z }, p">(float)luaL_checknumber(L, 4) }); |
|
|
|
float fovy = LuaGetArgument_float(L, 4); |
|
|
|
LuaPush_Camera(L, (Camera) { { pos.x, pos.y, pos.z }, { tar.x, tar.y, tar.z }, { up.x, up.y, up.z }, n">fovy }); |
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
@ -792,23 +782,6 @@ static int lua_Camera2D(lua_State* L) |
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
/* |
|
|
|
// NOTE: does it make sense to have this constructor? Probably not... |
|
|
|
static int lua_Material(lua_State* L) |
|
|
|
{ |
|
|
|
Shader sdr = LuaGetArgument_Shader(L, 1); |
|
|
|
Texture2D td = LuaGetArgument_Texture2D(L, 2); |
|
|
|
Texture2D tn = LuaGetArgument_Texture2D(L, 3); |
|
|
|
Texture2D ts = LuaGetArgument_Texture2D(L, 4); |
|
|
|
Color cd = LuaGetArgument_Color(L, 5); |
|
|
|
Color ca = LuaGetArgument_Color(L, 6); |
|
|
|
Color cs = LuaGetArgument_Color(L, 7); |
|
|
|
float gloss = LuaGetArgument_float(L, 8); |
|
|
|
LuaPush_Material(L, (Material) { sdr, td, tn, ts cd, ca, cs, gloss }); |
|
|
|
return 1; |
|
|
|
} |
|
|
|
*/ |
|
|
|
|
|
|
|
/************************************************************************************* |
|
|
|
* raylib Lua Functions Bindings |
|
|
|
**************************************************************************************/ |
|
|
@ -1817,14 +1790,11 @@ int lua_LoadImage(lua_State* L) |
|
|
|
|
|
|
|
int lua_LoadImageEx(lua_State* L) |
|
|
|
{ |
|
|
|
//Color * arg1 = LuaGetArgument_Color *(L, 1); |
|
|
|
GET_TABLE(Color, arg1, 1); |
|
|
|
|
|
|
|
int arg2 = LuaGetArgument_int(L, 2); |
|
|
|
int arg3 = LuaGetArgument_int(L, 3); |
|
|
|
Image result = LoadImageEx(arg1, arg2, arg3); |
|
|
|
Image result = LoadImageEx(arg1, arg2, arg3); // ISSUE: #3 number expected, got no value |
|
|
|
LuaPush_Image(L, result); |
|
|
|
|
|
|
|
free(arg1); |
|
|
|
return 1; |
|
|
|
} |
|
|
@ -1860,7 +1830,7 @@ int lua_LoadTexture(lua_State* L) |
|
|
|
|
|
|
|
int lua_LoadTextureEx(lua_State* L) |
|
|
|
{ |
|
|
|
void * arg1 = (char *)LuaGetArgument_string(L, 1); // NOTE: getting argument as string |
|
|
|
void * arg1 = (char *)LuaGetArgument_string(L, 1); // NOTE: getting argument as string? |
|
|
|
int arg2 = LuaGetArgument_int(L, 2); |
|
|
|
int arg3 = LuaGetArgument_int(L, 3); |
|
|
|
int arg4 = LuaGetArgument_int(L, 4); |
|
|
@ -2056,7 +2026,7 @@ int lua_ImageDrawTextEx(lua_State* L) |
|
|
|
Vector2 arg2 = LuaGetArgument_Vector2(L, 2); |
|
|
|
SpriteFont arg3 = LuaGetArgument_SpriteFont(L, 3); |
|
|
|
const char * arg4 = LuaGetArgument_string(L, 4); |
|
|
|
int arg5 = LuaGetArgument_int(L, 5); |
|
|
|
float arg5 = LuaGetArgument_float(L, 5); |
|
|
|
int arg6 = LuaGetArgument_int(L, 6); |
|
|
|
Color arg7 = LuaGetArgument_Color(L, 7); |
|
|
|
ImageDrawTextEx(&arg1, arg2, arg3, arg4, arg5, arg6, arg7); |
|
|
@ -2134,7 +2104,7 @@ int lua_UpdateTexture(lua_State* L) |
|
|
|
{ |
|
|
|
Texture2D arg1 = LuaGetArgument_Texture2D(L, 1); |
|
|
|
void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string? |
|
|
|
UpdateTexture(arg1, arg2); |
|
|
|
UpdateTexture(arg1, arg2); // ISSUE: #2 string expected, got table -> GetImageData() returns a table! |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
@ -2231,7 +2201,7 @@ int lua_DrawTextEx(lua_State* L) |
|
|
|
SpriteFont arg1 = LuaGetArgument_SpriteFont(L, 1); |
|
|
|
const char * arg2 = LuaGetArgument_string(L, 2); |
|
|
|
Vector2 arg3 = LuaGetArgument_Vector2(L, 3); |
|
|
|
int arg4 = LuaGetArgument_int(L, 4); |
|
|
|
float arg4 = LuaGetArgument_float(L, 4); |
|
|
|
int arg5 = LuaGetArgument_int(L, 5); |
|
|
|
Color arg6 = LuaGetArgument_Color(L, 6); |
|
|
|
DrawTextEx(arg1, arg2, arg3, arg4, arg5, arg6); |
|
|
@ -3911,7 +3881,7 @@ static luaL_Reg raylib_functions[] = { |
|
|
|
REG(QuaternionToAxisAngle) |
|
|
|
REG(QuaternionTransform) |
|
|
|
|
|
|
|
{mi">0,0} |
|
|
|
{nb">NULL, NULL} // sentinel: end signal |
|
|
|
}; |
|
|
|
|
|
|
|
// Register raylib functionality |
|
|
@ -4017,16 +3987,16 @@ RLUADEF void InitLuaDevice(void) |
|
|
|
LuaSetEnum("PLAYER3", 2); |
|
|
|
LuaSetEnum("PLAYER4", 3); |
|
|
|
|
|
|
|
LuaSetEnum("BUTTON_A", 2); |
|
|
|
LuaSetEnum("BUTTON_B", 1); |
|
|
|
LuaSetEnum("BUTTON_X", 3); |
|
|
|
LuaSetEnum("BUTTON_Y", 4); |
|
|
|
LuaSetEnum("BUTTON_R1", 7); |
|
|
|
LuaSetEnum("BUTTON_R2", 5); |
|
|
|
LuaSetEnum("BUTTON_L1", 6); |
|
|
|
LuaSetEnum("BUTTON_L2", 8); |
|
|
|
LuaSetEnum("BUTTON_SELECT", 9); |
|
|
|
LuaSetEnum("BUTTON_START", 10); |
|
|
|
LuaSetEnum("PS3_BUTTON_A", 2); |
|
|
|
LuaSetEnum("PS3_BUTTON_B", 1); |
|
|
|
LuaSetEnum("PS3_BUTTON_X", 3); |
|
|
|
LuaSetEnum("PS3_BUTTON_Y", 4); |
|
|
|
LuaSetEnum("PS3_BUTTON_R1", 7); |
|
|
|
LuaSetEnum("PS3_BUTTON_R2", 5); |
|
|
|
LuaSetEnum("PS3_BUTTON_L1", 6); |
|
|
|
LuaSetEnum("PS3_BUTTON_L2", 8); |
|
|
|
LuaSetEnum("PS3_BUTTON_SELECT", 9); |
|
|
|
LuaSetEnum("PS3_BUTTON_START", 10); |
|
|
|
|
|
|
|
LuaSetEnum("XBOX_BUTTON_A", 0); |
|
|
|
LuaSetEnum("XBOX_BUTTON_B", 1); |
|
|
@ -4040,7 +4010,7 @@ RLUADEF void InitLuaDevice(void) |
|
|
|
#if defined(PLATFORM_RPI) |
|
|
|
LuaSetEnum("XBOX_AXIS_DPAD_X", 7); |
|
|
|
LuaSetEnum("XBOX_AXIS_DPAD_Y", 6); |
|
|
|
LuaSetEnum("XBOX_AXIS_RIGHT_X", 3); |
|
|
|
LuaSetEnum("XBOX_AXIS_RIGHT_X", 3); |
|
|
|
LuaSetEnum("XBOX_AXIS_RIGHT_Y", 4); |
|
|
|
LuaSetEnum("XBOX_AXIS_LT", 2); |
|
|
|
LuaSetEnum("XBOX_AXIS_RT", 5); |
|
|
|