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@ -749,7 +749,7 @@ RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void |
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// Textures management |
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RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data |
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RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) |
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RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap data |
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RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data |
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RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU |
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RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats |
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RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format |
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@ -3386,11 +3386,17 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) |
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// Load texture cubemap |
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// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), |
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// expected the following convention: +X, -X, +Y, -Y, +Z, -Z |
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unsigned int rlLoadTextureCubemap(const void *data, int size, int format) |
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unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) |
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{ |
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unsigned int id = 0; |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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int mipSize = size; |
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// NOTE: Added pointer math separately from function to avoid UBSAN complaining |
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unsigned char *dataPtr = NULL; |
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if (data != NULL) dataPtr = (unsigned char *)data; |
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unsigned int dataSize = rlGetPixelDataSize(size, size, format); |
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glGenTextures(1, &id); |
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@ -3401,9 +3407,12 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format) |
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if (glInternalFormat != 0) |
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{ |
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// Load cubemap faces |
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for (unsigned int i = 0; i < 6; i++) |
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// Load cubemap faces/mipmaps |
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for (unsigned int i = 0; i < 6 * mipmapCount; i++) |
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{ |
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int mipmapLevel = i / 6; |
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int face = i % 6; |
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if (data == NULL) |
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{ |
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if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) |
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@ -3411,14 +3420,14 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format) |
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if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) |
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|| (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) |
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TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); |
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else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, NULL); |
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else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); |
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} |
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else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); |
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} |
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else |
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{ |
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if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); |
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else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize); |
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if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); |
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else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); |
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} |
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#if defined(GRAPHICS_API_OPENGL_33) |
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@ -3437,11 +3446,25 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format) |
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glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); |
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} |
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#endif |
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if (face == 5) { |
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mipSize /= 2; |
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if (data != NULL) |
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dataPtr += dataSize * 6; // Increment data pointer to next mipmap |
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// Security check for NPOT textures |
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if (mipSize < 1) mipSize = 1; |
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dataSize = rlGetPixelDataSize(mipSize, mipSize, format); |
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} |
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} |
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} |
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// Set cubemap texture sampling parameters |
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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if (mipmapCount > 1) { |
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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} else { |
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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} |
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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