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			@ -1145,11 +1145,44 @@ int InitPlatform(void) | 
			
		
		
	
		
			
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			    //if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; | 
			
		
		
	
		
			
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			    // NOTE: Some OpenGL context attributes must be set before window creation | 
			
		
		
	
		
			
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			    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | 
			
		
		
	
		
			
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			    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | 
			
		
		
	
		
			
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			    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | 
			
		
		
	
		
			
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			    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); | 
			
		
		
	
		
			
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			    // Check selection OpenGL version | 
			
		
		
	
		
			
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			    if (rlGetVersion() == RL_OPENGL_21) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else if (rlGetVersion() == RL_OPENGL_33) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | 
			
		
		
	
		
			
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			#if defined(__APPLE__) | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);  // OSX Requires forward compatibility | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else if (rlGetVersion() == RL_OPENGL_43) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | 
			
		
		
	
		
			
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			#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);   // Enable OpenGL Debug Context | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else if (rlGetVersion() == RL_OPENGL_ES_20)                 // Request OpenGL ES 2.0 context | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else if (rlGetVersion() == RL_OPENGL_ES_30)                 // Request OpenGL ES 3.0 context | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | 
			
		
		
	
		
			
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			        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    if (CORE.Window.flags & FLAG_VSYNC_HINT) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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