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Avoid warnings pre-evaluating values

Variable operations inside the functions should be evaluated before the function operations.
pull/832/head
Ray hace 5 años
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Se han modificado 1 ficheros con 18 adiciones y 12 borrados
  1. +18
    -12
      src/easings.h

+ 18
- 12
src/easings.h Ver fichero

@ -112,30 +112,30 @@ EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
// Circular Easing functions
EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - p">(t/=d)*t) - 1) + b); }
EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - p">(t=t/d-1)*t) + b); }
EASEDEF float EaseCircIn(float t, float b, float c, float d) { n">t /= d; return (-c*(sqrt(1 - t*t) - 1) + b); }
EASEDEF float EaseCircOut(float t, float b, float c, float d) { n">t = t/d - 1; return (c*sqrt(1 - t*t) + b); }
EASEDEF float EaseCircInOut(float t, float b, float c, float d)
{
if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
return (c/2*(sqrt(1 - t*p">(t-=2)) + 1) + b);
n">t -= 2; return (c/2*(sqrt(1 - t*t) + 1) + b);
}
// Cubic Easing functions
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { k">return (c*(t/=d)*t*t + b); }
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { k">return (c*((t=t/d-1)*t*t + 1) + b); }
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { n">t /= d; return (c*t*t*t + b); }
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { n">t = t/d-1; return (c*(t*t*t + 1) + b); }
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
{
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
return (c/2*(p">(t-=2)*t*t + 2) + b);
n">t -= 2; return (c/2*(t*t*t + 2) + b);
}
// Quadratic Easing functions
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { k">return (c*(t/=d)*t + b); }
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { k">return (-c*(t/=d)*(t-2) + b); }
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { n">t /= d; return (c*t*t + b); }
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { n">t /= d; return (-c*t*(t - 2) + b); }
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
{
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
return (-c/2*(((t-2)*p">(--t)) - 1) + b);
n">t--; return (-c/2*(((t - 2)*t) - 1) + b);
}
// Exponential Easing functions
@ -161,16 +161,22 @@ EASEDEF float EaseBackIn(float t, float b, float c, float d)
EASEDEF float EaseBackOut(float t, float b, float c, float d)
{
float s = 1.70158f;
return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
t = t/d - 1;
return (c*(t*t*((s + 1)*t + s) + 1) + b);
}
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
{
float s = 1.70158f;
if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
if ((t/=d/2) < 1)
{
s *= 1.525f;
return (c/2*(t*t*((s + 1)*t - s)) + b);
}
float postFix = t-=2;
return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
s *= 1.525f;
return (c/2*((postFix)*t*((s + 1)*t + s) + 2) + b);
}
// Bounce Easing functions

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