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@ -5589,7 +5589,7 @@ static Model LoadGLTF(const char *fileName) |
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LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp); |
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// Convert data to raylib vertex data type (float) the matrix will scale it to the correct size as a float |
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for (unsigned int t = 0; t < attribute->count 3; t++) model.meshes[meshIndex].vertices[t] = (float)temp[t]; |
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for (unsigned int t = 0; t < attribute->count class="o">*3; t++) model.meshes[meshIndex].vertices[t] = (float)temp[t]; |
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RL_FREE(temp); |
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