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@ -202,18 +202,10 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect); |
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// Camera mouse movement sensitivity |
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// Camera mouse movement sensitivity |
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#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate |
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#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate |
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#define CAMERA_MOUSE_SCROLL_SENSITIVITY 1.5f |
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// Camera orbital speed in CAMERA_ORBITAL mode |
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#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second |
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#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second |
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#define CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER 8.0f |
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#define CAMERA_FIRST_PERSON_STEP_DIVIDER 30.0f |
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#define CAMERA_FIRST_PERSON_WAVING_DIVIDER 200.0f |
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// PLAYER (used by camera) |
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#define PLAYER_MOVEMENT_SENSITIVITY 20.0f |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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