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@ -7,11 +7,11 @@ Current Release: raylib 5.5 (18 November 2024) |
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Release: raylib 5.5 (18 November 2024) |
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------------------------------------------------------------------------- |
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KEY CHANGES: |
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- New tool: raylib project creator |
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- New rcore backends: RGFW and SDL3 |
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- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4 |
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- Added GPU Skinning support (all platforms and GL versions) |
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- Added raymath C++ operators |
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- New tool: raylib project creator |
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Detailed changes: |
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@ -241,6 +241,7 @@ WIP: Last update with commit from 02-Nov-2024 |
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[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich |
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[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers |
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[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers |
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[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker |
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[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan |
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[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett |
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[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers |
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@ -387,8 +388,9 @@ WIP: Last update with commit from 02-Nov-2024 |
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[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray |
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[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44 |
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[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44 |
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[build] REVIEWED: VS2022 project by @Ray |
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[build] REVIEWED: VS2022, misc improvements by @Ray |
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[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers |
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[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers |
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[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger |
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[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann |
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[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero |
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