From 82577ededc43f2673c46d3356cfa3e0746e012a5 Mon Sep 17 00:00:00 2001 From: victorfisac Date: Thu, 6 Apr 2017 15:34:04 +0200 Subject: [PATCH] Comment unused variables from tangent calculations --- src/models.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/models.c b/src/models.c index 21ca1cfe..55311a02 100644 --- a/src/models.c +++ b/src/models.c @@ -1875,8 +1875,8 @@ static Mesh LoadOBJ(const char *fileName) float r = 1.0f/(deltaUV1.x*deltaUV2.y - deltaUV1.y*deltaUV2.x); Vector3 t1 = { deltaPos1.x*deltaUV2.y, deltaPos1.y*deltaUV2.y, deltaPos1.z*deltaUV2.y }; Vector3 t2 = { deltaPos2.x*deltaUV1.y, deltaPos2.y*deltaUV1.y, deltaPos2.z*deltaUV1.y }; - Vector3 b1 = { deltaPos2.x*deltaUV1.x, deltaPos2.y*deltaUV1.x, deltaPos2.z*deltaUV1.x }; - Vector3 b2 = { deltaPos1.x*deltaUV2.x, deltaPos1.y*deltaUV2.x, deltaPos1.z*deltaUV2.x }; + // Vector3 b1 = { deltaPos2.x*deltaUV1.x, deltaPos2.y*deltaUV1.x, deltaPos2.z*deltaUV1.x }; + // Vector3 b2 = { deltaPos1.x*deltaUV2.x, deltaPos1.y*deltaUV2.x, deltaPos1.z*deltaUV2.x }; // Calculate vertex tangent Vector3 tangent = VectorSubtract(t1, t2);