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@ -713,6 +713,32 @@ RMAPI Vector3 Vector3Normalize(Vector3 v) |
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return result; |
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} |
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//Calculate the projection of the vector v1 on to v2 |
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RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) |
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{ |
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float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); |
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float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); |
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float mag = v1dv2/v2dv2; |
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Vector3 result = { v2.x*mag , v2.y*mag, v2.z*mag }; |
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return result; |
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} |
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//Calculate the rejection of the vector v1 on to v2 |
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RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) |
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{ |
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float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); |
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float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); |
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float mag = v1dv2/v2dv2; |
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Vector3 result = { v1.x - (v2.x*mag) , v1.y - (v2.y*mag), v1.z - (v2.z*mag) }; |
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return result; |
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} |
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// Orthonormalize provided vectors |
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// Makes vectors normalized and orthogonal to each other |
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// Gram-Schmidt function implementation |
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