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GetMusicTimePlayed bug fix (#2614)

GetMusicTimePlayed() was calculated using buffered frames, not played frames.
For example: calling LoadMusicStream->UpdateMusicStream->GetMusicTimePlayed would return non-zero value, even though no music was playing.
pull/2615/head
veins1 2 years ago
committed by GitHub
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1 changed files with 7 additions and 1 deletions
  1. +7
    -1
      src/raudio.c

+ 7
- 1
src/raudio.c View File

@ -1915,7 +1915,13 @@ float GetMusicTimePlayed(Music music)
#endif
{
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
unsigned int framesPlayed = music.stream.buffer->framesProcessed;
int framesProcessed = (int)music.stream.buffer->framesProcessed;
int subBufferSize = (int)music.stream.buffer->sizeInFrames/2;
int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize;
int framesInSecondBuffer = music.stream.buffer->isSubBufferProcessed[1]? 0 : subBufferSize;
int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize;
int framesPlayed = (framesProcessed - framesInFirstBuffer - framesInSecondBuffer + framesSentToMix)%(int)music.frameCount;
if (framesPlayed < 0) framesPlayed += music.frameCount;
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
}
}

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