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Fixed DrawLineEx (#1598)

* Fixed DrawLineEx

Corrected the issue https://github.com/raysan5/raylib/issues/1596

* Removed raymath dependency for DrawLineEx
pull/1604/head
Paul Jurczak 4 years ago
committed by GitHub
parent
commit
82cdd88ffe
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 10 additions and 37 deletions
  1. +10
    -37
      src/shapes.c

+ 10
- 37
src/shapes.c View File

@ -116,45 +116,18 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
// Draw a line defining thickness
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
{
if (startPos.x > endPos.x)
{
Vector2 tempPos = startPos;
startPos = endPos;
endPos = tempPos;
}
float dx = endPos.x - startPos.x;
float dy = endPos.y - startPos.y;
float d = sqrtf(dx*dx + dy*dy);
float angle = asinf(dy/d);
Vector2 delta = {endPos.x-startPos.x, endPos.y-startPos.y};
float length = sqrtf(delta.x*delta.x + delta.y*delta.y);
rlEnableTexture(GetShapesTexture().id);
rlPushMatrix();
rlTranslatef((float)startPos.x, (float)startPos.y, 0.0f);
rlRotatef(RAD2DEG*angle, 0.0f, 0.0f, 1.0f);
rlTranslatef(0, (thick > 1.0f)? -thick/2.0f : -1.0f, 0.0f);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
rlNormal3f(0.0f, 0.0f, 1.0f);
rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height);
rlVertex2f(0.0f, 0.0f);
rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height);
rlVertex2f(0.0f, thick);
rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height);
rlVertex2f(d, thick);
rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height);
rlVertex2f(d, 0.0f);
rlEnd();
rlPopMatrix();
if (length > 0 && thick > 0)
{
float scale = thick/(2*length);
Vector2 radius = {-scale*delta.y, scale*delta.x};
Vector2 strip[] = {{startPos.x-radius.x, startPos.y-radius.y}, {startPos.x+radius.x, startPos.y+radius.y},
{endPos.x-radius.x, endPos.y-radius.y}, {endPos.x+radius.x, endPos.y+radius.y}};
rlDisableTexture();
DrawTriangleStrip(strip, 4, color);
}
}
// Draw line using cubic-bezier curves in-out

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