|  |  | @ -44,7 +44,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get an additional sampler2D location to be enabled on drawing | 
		
	
		
			
			|  |  |  | int texRedLoc = GetShaderLocation(shader, "texture1"); | 
		
	
		
			
			|  |  |  | int texBlueLoc = GetShaderLocation(shader, "texture1"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetTargetFPS(60);                           // Set our game to run at 60 frames-per-second | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
	
		
			
				|  |  | @ -68,7 +68,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | // WARNING: Additional samplers are enabled for all draw calls in the batch, | 
		
	
		
			
			|  |  |  | // EndShaderMode() forces batch drawing and consequently resets active textures | 
		
	
		
			
			|  |  |  | // to let other sampler2D to be activated on consequent drawings (if required) | 
		
	
		
			
			|  |  |  | SetShaderValueTexture(shader, texRedLoc, texBlue); | 
		
	
		
			
			|  |  |  | SetShaderValueTexture(shader, texBlueLoc, texBlue); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // We are drawing texRed using default sampler2D texture0 but | 
		
	
		
			
			|  |  |  | // an additional texture units is enabled for texBlue (sampler2D texture1) | 
		
	
	
		
			
				|  |  |  |