| @ -0,0 +1,138 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [audio] example - Module playing (streaming) | |||||
| * | |||||
| * NOTE: This example requires OpenAL Soft library installed | |||||
| * | |||||
| * This example has been created using raylib 1.5 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2016 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| #define MAX_CIRCLES 64 | |||||
| typedef struct { | |||||
| Vector2 position; | |||||
| float radius; | |||||
| float alpha; | |||||
| float speed; | |||||
| Color color; | |||||
| } CircleWave; | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| int screenWidth = 800; | |||||
| int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); | |||||
| InitAudioDevice(); // Initialize audio device | |||||
| Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, | |||||
| YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; | |||||
| // Creates ome circles for visual effect | |||||
| CircleWave circles[MAX_CIRCLES]; | |||||
| for (int i = MAX_CIRCLES - 1; i >= 0; i--) | |||||
| { | |||||
| circles[i].alpha = 0.0f; | |||||
| circles[i].radius = GetRandomValue(10, 40); | |||||
| circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); | |||||
| circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); | |||||
| circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; | |||||
| circles[i].color = colors[GetRandomValue(0, 13)]; | |||||
| } | |||||
| // Load postprocessing bloom shader | |||||
| Shader shader = LoadShader("resources/shaders/glsl330/base.vs", | |||||
| "resources/shaders/glsl330/bloom.fs"); | |||||
| // Create a RenderTexture2D to be used for render to texture | |||||
| RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); | |||||
| PlayMusicStream(0, "resources/audio/2t2m_spa.xm"); // Play module stream | |||||
| float timePlayed = 0.0f; | |||||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| for (int i = MAX_CIRCLES - 1; i >= 0; i--) | |||||
| { | |||||
| circles[i].alpha += circles[i].speed; | |||||
| circles[i].radius += circles[i].speed*10.0f; | |||||
| if (circles[i].alpha > 1.0f) circles[i].speed *= -1; | |||||
| if (circles[i].alpha <= 0.0f) | |||||
| { | |||||
| circles[i].alpha = 0.0f; | |||||
| circles[i].radius = GetRandomValue(10, 40); | |||||
| circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); | |||||
| circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); | |||||
| circles[i].color = colors[GetRandomValue(0, 13)]; | |||||
| circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; | |||||
| } | |||||
| } | |||||
| // Get timePlayed scaled to bar dimensions | |||||
| timePlayed = (GetMusicTimePlayed(0)/GetMusicTimeLength(0)*(screenWidth - 40))*2; | |||||
| UpdateMusicStream(0); // Update music buffer with new stream data | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(BLACK); | |||||
| BeginTextureMode(target); // Enable drawing to texture | |||||
| for (int i = MAX_CIRCLES - 1; i >= 0; i--) | |||||
| { | |||||
| DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); | |||||
| } | |||||
| EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) | |||||
| BeginShaderMode(shader); | |||||
| // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) | |||||
| DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); | |||||
| EndShaderMode(); | |||||
| // Draw time bar | |||||
| DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); | |||||
| DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); | |||||
| DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE); | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| UnloadShader(shader); // Unload shader | |||||
| UnloadRenderTexture(target); // Unload render texture | |||||
| CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||