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@ -440,7 +440,8 @@ typedef struct CoreData { |
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float currentWheelMove; // Registers current mouse wheel variation |
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float previousWheelMove; // Registers previous mouse wheel variation |
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) |
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update) |
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// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update |
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab |
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#endif |
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} Mouse; |
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struct { |
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@ -454,13 +455,13 @@ typedef struct CoreData { |
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int lastButtonPressed; // Register last gamepad button pressed |
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int axisCount; // Register number of available gamepad axis |
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bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready |
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char name[MAX_GAMEPADS][64]; // Gamepad name holder |
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state |
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state |
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state |
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) |
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) |
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pthread_t threadId; // Gamepad reading thread id |
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int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor |
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char name[MAX_GAMEPADS][64]; // Gamepad name holder |
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#endif |
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} Gamepad; |
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} Input; |
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