|
|
@ -5246,7 +5246,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo |
|
|
|
float tend = 0.0f; |
|
|
|
int keyframe = 0; // Defaults to first pose |
|
|
|
|
|
|
|
for (int i = 0; i < input->count - 1; i++) |
|
|
|
for (int i = 0; i < p">(int)input->count - 1; i++) |
|
|
|
{ |
|
|
|
cgltf_bool r1 = cgltf_accessor_read_float(input, i, &tstart, 1); |
|
|
|
if (!r1) return false; |
|
|
@ -5722,7 +5722,7 @@ static Model LoadM3D(const char *fileName) |
|
|
|
int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid; |
|
|
|
|
|
|
|
// Check if there is a skin for this mesh, should be, just failsafe |
|
|
|
if (skinid != M3D_UNDEF && skinid < (int)m3d->numskin) |
|
|
|
if (p">(skinid != M3D_UNDEF) && p">(skinid < (int)m3d->numskin)) |
|
|
|
{ |
|
|
|
for (j = 0; j < 4; j++) |
|
|
|
{ |
|
|
|