@ -110,7 +110,7 @@
# if defined(SUPPORT_FILEFORMAT_MP3)
# define DR_MP3_IMPLEMENTATION
# include "external/dr_mp3.h" // MP3 loading functions
# include "external/dr_mp3.h" // MP3 loading functions
# endif
# if defined(_MSC_VER)
@ -142,7 +142,7 @@ typedef enum {
/ / Music type ( file streaming from memory )
typedef struct MusicData {
MusicContextType ctxType ; / / Type of music context ( OGG , XM , MOD )
MusicContextType ctxType ; / / Type of music context
# if defined(SUPPORT_FILEFORMAT_OGG)
stb_vorbis * ctxOgg ; / / OGG audio context
# endif
@ -189,13 +189,13 @@ static Wave LoadWAV(const char *fileName); // Load WAV file
static int SaveWAV ( Wave wave , const char * fileName ) ; / / Save wave data as WAV file
# endif
# if defined(SUPPORT_FILEFORMAT_OGG)
static Wave LoadOGG ( const char * fileName ) ; / / Load OGG file
static Wave LoadOGG ( const char * fileName ) ; / / Load OGG file
# endif
# if defined(SUPPORT_FILEFORMAT_FLAC)
static Wave LoadFLAC ( const char * fileName ) ; / / Load FLAC file
static Wave LoadFLAC ( const char * fileName ) ; / / Load FLAC file
# endif
# if defined(SUPPORT_FILEFORMAT_MP3)
static Wave LoadMP3 ( const char * fileName ) ; / / Load MP3 file
static Wave LoadMP3 ( const char * fileName ) ; / / Load MP3 file
# endif
# if defined(AUDIO_STANDALONE)
@ -1087,7 +1087,7 @@ Music LoadMusicStream(const char *fileName)
/ / OGG bit rate defaults to 16 bit , it ' s enough for compressed format
music - > stream = InitAudioStream ( info . sample_rate , 16 , info . channels ) ;
music - > totalSamples = ( unsigned int ) stb_vorbis_stream_length_in_samples ( music - > ctxOgg ) p">; / / Independent by channel
music - > totalSamples = ( unsigned int ) stb_vorbis_stream_length_in_samples ( music - > ctxOgg ) o">* info . channels ;
music - > samplesLeft = music - > totalSamples ;
music - > ctxType = MUSIC_AUDIO_OGG ;
music - > loopCount = - 1 ; / / Infinite loop by default
@ -1107,7 +1107,7 @@ Music LoadMusicStream(const char *fileName)
else
{
music - > stream = InitAudioStream ( music - > ctxFlac - > sampleRate , music - > ctxFlac - > bitsPerSample , music - > ctxFlac - > channels ) ;
music - > totalSamples = ( unsigned int ) music - > ctxFlac - > totalSampleCount o">/ music - > ctxFlac - > channels ;
music - > totalSamples = ( unsigned int ) music - > ctxFlac - > totalSampleCount ;
music - > samplesLeft = music - > totalSamples ;
music - > ctxType = MUSIC_AUDIO_FLAC ;
music - > loopCount = - 1 ; / / Infinite loop by default
@ -1816,7 +1816,7 @@ static Wave LoadOGG(const char *fileName)
wave . sampleRate = info . sample_rate ;
wave . sampleSize = 16 ; / / 16 bit per sample ( short )
wave . channels = info . channels ;
wave . sampleCount = ( int ) stb_vorbis_stream_length_in_samples ( oggFile ) ; / / Independent by channel
wave . sampleCount = ( unsigned int) stb_vorbis_stream_length_in_samples ( oggFile )* info . channels ; / / Independent by channel
float totalSeconds = stb_vorbis_stream_length_in_seconds ( oggFile ) ;
if ( totalSeconds > 10 ) TraceLog ( LOG_WARNING , " [%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming " , fileName , totalSeconds ) ;
@ -1848,7 +1848,7 @@ static Wave LoadFLAC(const char *fileName)
uint64_t totalSampleCount ;
wave . data = drflac_open_and_decode_file_s16 ( fileName , & wave . channels , & wave . sampleRate , & totalSampleCount ) ;
wave . sampleCount = ( int ) totalSampleCount / wave . channels ;
wave . sampleCount = ( unsigned int ) totalSampleCount ;
wave . sampleSize = 16 ;
/ / NOTE : Only support up to 2 channels ( mono , stereo )