@ -1012,6 +1012,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s
/ / NOTE : Shader functionality is not available on OpenGL 1.1
RLAPI Shader LoadShader ( const char * vsFileName , const char * fsFileName ) ; / / Load shader from files and bind default locations
RLAPI Shader LoadShaderFromMemory ( const char * vsCode , const char * fsCode ) ; / / Load shader from code strings and bind default locations
RLAPI bool IsShaderReady ( Shader shader ) ; / / Check if a shader is ready
RLAPI int GetShaderLocation ( Shader shader , const char * uniformName ) ; / / Get shader uniform location
RLAPI int GetShaderLocationAttrib ( Shader shader , const char * attribName ) ; / / Get shader attribute location
RLAPI void SetShaderValue ( Shader shader , int locIndex , const void * value , int uniformType ) ; / / Set shader uniform value
@ -1234,6 +1235,7 @@ RLAPI Image LoadImageAnim(const char *fileName, int *frames);
RLAPI Image LoadImageFromMemory ( const char * fileType , const unsigned char * fileData , int dataSize ) ; / / Load image from memory buffer , fileType refers to extension : i . e . ' . png '
RLAPI Image LoadImageFromTexture ( Texture2D texture ) ; / / Load image from GPU texture data
RLAPI Image LoadImageFromScreen ( void ) ; / / Load image from screen buffer and ( screenshot )
RLAPI bool IsImageReady ( Image image ) ; / / Check if an image is ready
RLAPI void UnloadImage ( Image image ) ; / / Unload image from CPU memory ( RAM )
RLAPI bool ExportImage ( Image image , const char * fileName ) ; / / Export image data to file , returns true on success
RLAPI bool ExportImageAsCode ( Image image , const char * fileName ) ; / / Export image as code file defining an array of bytes , returns true on success
@ -1354,6 +1356,7 @@ RLAPI Font LoadFont(const char *fileName);
RLAPI Font LoadFontEx ( const char * fileName , int fontSize , int * fontChars , int glyphCount ) ; / / Load font from file with extended parameters , use NULL for fontChars and 0 for glyphCount to load the default character set
RLAPI Font LoadFontFromImage ( Image image , Color key , int firstChar ) ; / / Load font from Image ( XNA style )
RLAPI Font LoadFontFromMemory ( const char * fileType , const unsigned char * fileData , int dataSize , int fontSize , int * fontChars , int glyphCount ) ; / / Load font from memory buffer , fileType refers to extension : i . e . ' . ttf '
RLAPI bool IsFontReady ( Font font ) ; / / Check if a font is ready
RLAPI GlyphInfo * LoadFontData ( const unsigned char * fileData , int dataSize , int fontSize , int * fontChars , int glyphCount , int type ) ; / / Load font data for further use
RLAPI Image GenImageFontAtlas ( const GlyphInfo * chars , Rectangle * * recs , int glyphCount , int fontSize , int padding , int packMethod ) ; / / Generate image font atlas using chars info
RLAPI void UnloadFontData ( GlyphInfo * chars , int glyphCount ) ; / / Unload font chars info data ( RAM )
@ -1513,8 +1516,10 @@ RLAPI void SetMasterVolume(float volume); // Set mas
/ / Wave / Sound loading / unloading functions
RLAPI Wave LoadWave ( const char * fileName ) ; / / Load wave data from file
RLAPI Wave LoadWaveFromMemory ( const char * fileType , const unsigned char * fileData , int dataSize ) ; / / Load wave from memory buffer , fileType refers to extension : i . e . ' . wav '
RLAPI bool IsWaveReady ( Wave wave ) ; / / Checks if wave data is ready
RLAPI Sound LoadSound ( const char * fileName ) ; / / Load sound from file
RLAPI Sound LoadSoundFromWave ( Wave wave ) ; / / Load sound from wave data
RLAPI bool IsSoundReady ( Sound sound ) ; / / Checks if a sound is ready
RLAPI void UpdateSound ( Sound sound , const void * data , int sampleCount ) ; / / Update sound buffer with new data
RLAPI void UnloadWave ( Wave wave ) ; / / Unload wave data
RLAPI void UnloadSound ( Sound sound ) ; / / Unload sound
@ -1542,6 +1547,7 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
/ / Music management functions
RLAPI Music LoadMusicStream ( const char * fileName ) ; / / Load music stream from file
RLAPI Music LoadMusicStreamFromMemory ( const char * fileType , const unsigned char * data , int dataSize ) ; / / Load music stream from data
RLAPI bool IsMusicReady ( Music music ) ; / / Checks if a music stream is ready
RLAPI void UnloadMusicStream ( Music music ) ; / / Unload music stream
RLAPI void PlayMusicStream ( Music music ) ; / / Start music playing
RLAPI bool IsMusicStreamPlaying ( Music music ) ; / / Check if music is playing
@ -1558,6 +1564,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
/ / AudioStream management functions
RLAPI AudioStream LoadAudioStream ( unsigned int sampleRate , unsigned int sampleSize , unsigned int channels ) ; / / Load audio stream ( to stream raw audio pcm data )
RLAPI bool IsAudioStreamReady ( AudioStream stream ) ; / / Checks if an audio stream is ready
RLAPI void UnloadAudioStream ( AudioStream stream ) ; / / Unload audio stream and free memory
RLAPI void UpdateAudioStream ( AudioStream stream , const void * data , int frameCount ) ; / / Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed ( AudioStream stream ) ; / / Check if any audio stream buffers requires refill