@ -57,8 +57,7 @@ endif
# Required path variables
# NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
JAVA_HOME ?= C:/open-jdk
ANDROID_HOME = C:/android-sdk
ANDROID_TOOLCHAIN = C:/android-ndk/toolchains/llvm/prebuilt/windows-x86_64
ANDROID_HOME ?= C:/android-sdk
ANDROID_BUILD_TOOLS = $( ANDROID_HOME) /build-tools/29.0.3
ANDROID_PLATFORM_TOOLS = $( ANDROID_HOME) /platform-tools
@ -81,9 +80,9 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
APP_ICON_LDPI ?= $( RAYLIB_PATH) \l ogo\r aylib_36x36.png
APP_ICON_MDPI ?= $( RAYLIB_PATH) \l ogo\r aylib_48x48.png
APP_ICON_HDPI ?= $( RAYLIB_PATH) \l ogo\r aylib_72x72.png
APP_ICON_LDPI ?= $( RAYLIB_PATH) /logo/r aylib_36x36.png
APP_ICON_MDPI ?= $( RAYLIB_PATH) /logo/r aylib_48x48.png
APP_ICON_HDPI ?= $( RAYLIB_PATH) /logo/r aylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
@ -91,7 +90,7 @@ APP_KEYSTORE_PASS ?= raylib
RAYLIB_LIBTYPE ?= STATIC
# Library path for libraylib.a/libraylib.so
RAYLIB_LIB_PATH = $( RAYLIB_PATH) \s< /span> rc
RAYLIB_LIB_PATH = $( RAYLIB_PATH) /src
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@ -124,7 +123,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__= $( ANDROID_API_VERSION)
# Paths containing required header files
INCLUDE_PATHS = -I. -I$( RAYLIB_PATH) /src -I$( RAYLIB_PATH) /src/external /android/native_app_glue
INCLUDE_PATHS = -I. -I$( RAYLIB_PATH) /src -I$( ANDROID_NDK) /sources /android/native_app_glue
# Linker options
LDFLAGS = -Wl,-soname,lib$( PROJECT_LIBRARY_NAME) .so -Wl,--exclude-libs,libatomic.a
@ -159,8 +158,10 @@ all: create_temp_project_dirs \
# Create required temp directories for APK building
create_temp_project_dirs :
i f e q ( $( OS ) , W i n d o w s _ N T )
if not exist $( PROJECT_BUILD_PATH) mkdir $( PROJECT_BUILD_PATH)
if not exist $( PROJECT_BUILD_PATH) \o bj mkdir $( PROJECT_BUILD_PATH) \o bj
if not exist $( PROJECT_BUILD_PATH) \o bj mkdir $( PROJECT_BUILD_PATH) \o bj\s rc
if not exist $( PROJECT_BUILD_PATH) \s rc mkdir $( PROJECT_BUILD_PATH) \s rc
if not exist $( PROJECT_BUILD_PATH) \s rc\c om mkdir $( PROJECT_BUILD_PATH) \s rc\c om
if not exist $( PROJECT_BUILD_PATH) \s rc\c om\$ ( APP_COMPANY_NAME) mkdir $( PROJECT_BUILD_PATH) \s rc\c om\$ ( APP_COMPANY_NAME)
@ -176,36 +177,68 @@ create_temp_project_dirs:
if not exist $( PROJECT_BUILD_PATH) \a ssets mkdir $( PROJECT_BUILD_PATH) \a ssets
if not exist $( PROJECT_BUILD_PATH) \a ssets\$ ( PROJECT_RESOURCES_PATH) mkdir $( PROJECT_BUILD_PATH) \a ssets\$ ( PROJECT_RESOURCES_PATH)
if not exist $( PROJECT_BUILD_PATH) \o bj\s creens mkdir $( PROJECT_BUILD_PATH) \o bj\s creens
e l s e
mkdir -p $( PROJECT_BUILD_PATH)
mkdir -p $( PROJECT_BUILD_PATH) /obj
mkdir -p $( PROJECT_BUILD_PATH) /obj/src
mkdir -p $( PROJECT_BUILD_PATH) /src
mkdir -p $( PROJECT_BUILD_PATH) /src/com
mkdir -p $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME)
mkdir -p $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME)
mkdir -p $( PROJECT_BUILD_PATH) /lib
mkdir -p $( PROJECT_BUILD_PATH) /lib/$( ANDROID_ARCH_NAME)
mkdir -p $( PROJECT_BUILD_PATH) /bin
mkdir -p $( PROJECT_BUILD_PATH) /res
mkdir -p $( PROJECT_BUILD_PATH) /res/drawable-ldpi
mkdir -p $( PROJECT_BUILD_PATH) /res/drawable-mdpi
mkdir -p $( PROJECT_BUILD_PATH) /res/drawable-hdpi
mkdir -p $( PROJECT_BUILD_PATH) /res/values
mkdir -p $( PROJECT_BUILD_PATH) /assets
mkdir -p $( PROJECT_BUILD_PATH) /assets/$( PROJECT_RESOURCES_PATH)
mkdir -p $( PROJECT_BUILD_PATH) /obj/screens
e n d i f
$( foreach dir, $( PROJECT_SOURCE_DIRS) , $( call create_dir, $( dir) ) )
d e f i n e c r e a t e _ d i r
if not exist $( PROJECT_BUILD_PATH) \o bj\$ ( 1) mkdir $( PROJECT_BUILD_PATH) \o bj\$ ( 1)
mkdir -p $( PROJECT_BUILD_PATH) /obj/$( 1)
e n d e f
i f e q ( $( OS ) , W i n d o w s _ N T )
COPY_COMMAND ?= copy /Y
e l s e
COPY_COMMAND ?= cp -f
e n d i f
# Copy required shared libs for integration into APK
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
copy_project_required_libs :
i f e q ( $( RAYLIB_LIBTYPE ) , S H A R E D )
copy /Y $( RAYLIB_LIB_PATH) \l ibraylib.so $( PROJECT_BUILD_PATH) \l ib\$ ( ANDROID_ARCH_NAME) \l ibraylib.so
$( COPY_COMMAND) $( RAYLIB_LIB_PATH) /libraylib.so $( PROJECT_BUILD_PATH) /lib/$( ANDROID_ARCH_NAME) /l ibraylib.so
e n d i f
i f e q ( $( RAYLIB_LIBTYPE ) , S T A T I C )
copy /Y $( RAYLIB_LIB_PATH) \l ibraylib.a $( PROJECT_BUILD_PATH) \l ib\$ ( ANDROID_ARCH_NAME) \l ibraylib.a
$( COPY_COMMAND) $( RAYLIB_LIB_PATH) /libraylib.a $( PROJECT_BUILD_PATH) /lib/$( ANDROID_ARCH_NAME) /l ibraylib.a
e n d i f
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
# TODO: Review xcopy usage, it can not be found in some systems!
copy_project_resources :
copy $( APP_ICON_LDPI) $( PROJECT_BUILD_PATH) \r es\d rawable-ldpi\i con.png /Y
copy $( APP_ICON_MDPI) $( PROJECT_BUILD_PATH) \r es\d rawable-mdpi\i con.png /Y
copy $( APP_ICON_HDPI) $( PROJECT_BUILD_PATH) \r es\d rawable-hdpi\i con.png /Y
$( COPY_COMMAND) $( APP_ICON_LDPI) $( PROJECT_BUILD_PATH) /res/drawable-ldpi/icon.png
$( COPY_COMMAND) $( APP_ICON_MDPI) $( PROJECT_BUILD_PATH) /res/drawable-mdpi/icon.png
$( COPY_COMMAND) $( APP_ICON_HDPI) $( PROJECT_BUILD_PATH) /res/drawable-hdpi/icon.png
i f e q ( $( OS ) , W i n d o w s _ N T )
@echo ^<?xml version = "1.0" encoding = "utf-8" ^?^> > $( PROJECT_BUILD_PATH) /res/values/strings.xml
@echo ^<resources^>^<string name = "app_name" ^>$( APP_LABEL_NAME) ^</string^>^</resources^> >> $( PROJECT_BUILD_PATH) /res/values/strings.xml
if exist $( PROJECT_RESOURCES_PATH) C:\W indows\S ystem32\x copy $( PROJECT_RESOURCES_PATH) $( PROJECT_BUILD_PATH) \a ssets\$ ( PROJECT_RESOURCES_PATH) /Y /E /F
e l s e
@echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $( PROJECT_BUILD_PATH) /res/values/strings.xml
@echo " <resources><string name=\"app_name\"> $( APP_LABEL_NAME) </string></resources> " >> $( PROJECT_BUILD_PATH) /res/values/strings.xml
@[ -d " $( PROJECT_RESOURCES_PATH) " ] || cp -rf $( PROJECT_RESOURCES_PATH) $( PROJECT_BUILD_PATH) /assets/$( PROJECT_RESOURCES_PATH)
e n d i f
# Generate NativeLoader.java to load required shared libraries
# NOTE: Probably not the bet way to generate this file... but it works.
generate_loader_script :
i f e q ( $( OS ) , W i n d o w s _ N T )
@echo package com.$( APP_COMPANY_NAME) .$( APP_PRODUCT_NAME) ; > $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo. >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo public class NativeLoader extends android.app.NativeActivity { >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@ -216,10 +249,23 @@ endif
@echo System.loadLibrary( " $( PROJECT_LIBRARY_NAME) " ) ; >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo } >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo } >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
e l s e
@echo " package com. $( APP_COMPANY_NAME) . $( APP_PRODUCT_NAME) ; " > $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo "" >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo "public class NativeLoader extends android.app.NativeActivity {" >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo " static {" >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
i f e q ( $( RAYLIB_LIBTYPE ) , S H A R E D )
@echo " System.loadLibrary(\"raylib\");" >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
e n d i f
@echo " System.loadLibrary(\" $( PROJECT_LIBRARY_NAME) \"); " >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo " }" >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
@echo "}" >> $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
e n d i f
# Generate AndroidManifest.xml with all the required options
# NOTE: Probably not the bet way to generate this file... but it works.
generate_android_manifest :
i f e q ( $( OS ) , W i n d o w s _ N T )
@echo ^<?xml version = "1.0" encoding = "utf-8" ^?^> > $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo ^<manifest xmlns:android= "http://schemas.android.com/apk/res/android" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo package = " com. $( APP_COMPANY_NAME) . $( APP_PRODUCT_NAME) " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@ -240,11 +286,37 @@ generate_android_manifest:
@echo ^</activity^> >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo ^</application^> >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo ^</manifest^> >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
e l s e
@echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " package=\"com. $( APP_COMPANY_NAME) . $( APP_PRODUCT_NAME) \" " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " android:versionCode=\" $( APP_VERSION_CODE) \" android:versionName=\" $( APP_VERSION_NAME) \" > " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <uses-sdk android:minSdkVersion=\" $( ANDROID_API_VERSION) \" /> " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <activity android:name=\"com. $( APP_COMPANY_NAME) . $( APP_PRODUCT_NAME) .NativeLoader\" " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " android:screenOrientation=\" $( APP_SCREEN_ORIENTATION) \" android:launchMode=\"singleTask\" " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " android:clearTaskOnLaunch=\"true\">" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <meta-data android:name=\"android.app.lib_name\" android:value=\" $( PROJECT_LIBRARY_NAME) \" /> " >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <intent-filter>" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <action android:name=\"android.intent.action.MAIN\" />" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " <category android:name=\"android.intent.category.LAUNCHER\" />" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " </intent-filter>" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " </activity>" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo " </application>" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
@echo "</manifest>" >> $( PROJECT_BUILD_PATH) /AndroidManifest.xml
e n d i f
# Generate storekey for APK signing: $(PROJECT_NAME).keystore
# NOTE: Configure here your Distinguished Names (-dname) if required!
generate_apk_keystore :
i f e q ( $( OS ) , W i n d o w s _ N T )
if not exist $( PROJECT_BUILD_PATH) /$( PROJECT_NAME) .keystore $( JAVA_HOME) /bin/keytool -genkeypair -validity 10000 -dname " CN= $( APP_COMPANY_NAME) ,O=Android,C=ES " -keystore $( PROJECT_BUILD_PATH) /$( PROJECT_NAME) .keystore -storepass $( APP_KEYSTORE_PASS) -keypass $( APP_KEYSTORE_PASS) -alias $( PROJECT_NAME) Key -keyalg RSA
e l s e
@[ -f " $( PROJECT_BUILD_PATH) / $( PROJECT_NAME) .keystore " ] || $( JAVA_HOME) /bin/keytool -genkeypair -validity 10000 -dname " CN= $( APP_COMPANY_NAME) ,O=Android,C=ES " -keystore $( PROJECT_BUILD_PATH) /$( PROJECT_NAME) .keystore -storepass $( APP_KEYSTORE_PASS) -keypass $( APP_KEYSTORE_PASS) -alias $( PROJECT_NAME) Key -keyalg RSA
e n d i f
# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
@ -253,7 +325,7 @@ config_project_package:
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
compile_native_app_glue :
$( CC) -c $( RAYLIB_PATH) /src/external /android/native_app_glue/android_native_app_glue.c -o $( PROJECT_BUILD_PATH) /obj/native_app_glue.o $( CFLAGS)
$( CC) -c $( ANDROID_NDK) /sources /android/native_app_glue/android_native_app_glue.c -o $( PROJECT_BUILD_PATH) /obj/native_app_glue.o $( CFLAGS)
$( AR) rcs $( PROJECT_BUILD_PATH) /obj/libnative_app_glue.a $( PROJECT_BUILD_PATH) /obj/native_app_glue.o
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
@ -267,7 +339,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
# Compile project .java code into .class (Java bytecode)
compile_project_class :
$( JAVA_HOME) /bin/javac -verbose -source 1.7 -target 1.7 -d $( PROJECT_BUILD_PATH) /obj -bootclasspath $( JAVA_HOME) /jre/lib/rt.jar -classpath $( ANDROID_HOME) /platforms/android-$( ANDROID_API_VERSION) /android.jar; $( PROJECT_BUILD_PATH) /obj -sourcepath $( PROJECT_BUILD_PATH) /src $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /R.java $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
$( JAVA_HOME) /bin/javac -verbose -source 1.7 -target 1.7 -d $( PROJECT_BUILD_PATH) /obj -bootclasspath $( JAVA_HOME) /jre/lib/rt.jar -classpath $( ANDROID_HOME) /platforms/android-$( ANDROID_API_VERSION) /android.jar -d $( PROJECT_BUILD_PATH) /obj $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /R.java $( PROJECT_BUILD_PATH) /src/com/$( APP_COMPANY_NAME) /$( APP_PRODUCT_NAME) /NativeLoader.java
# Compile .class files into Dalvik executable bytecode (.dex)
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@ -313,6 +385,10 @@ deploy:
# Clean everything
clean :
i f e q ( $( OS ) , W i n d o w s _ N T )
del $( PROJECT_BUILD_PATH) \* /f /s /q
rmdir $( PROJECT_BUILD_PATH) /s /q
e l s e
rm -r $( PROJECT_BUILD_PATH)
e n d i f
@echo Cleaning done