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Implemented default mesh

In case mesh loading fails, a cube is generated instead!
pull/531/head
Ray 7 年前
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847bdaf682
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. +5
    -3
      src/models.c

+ 5
- 3
src/models.c 查看文件

@ -631,11 +631,13 @@ Mesh LoadMesh(const char *fileName)
TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName); TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
#endif #endif
if (mesh.vertexCount == 0) TraceLog(LOG_WARNING, "Mesh could not be loaded");
if (mesh.vertexCount == 0)
{
TraceLog(LOG_WARNING, "Mesh could not be loaded! Let's load a cube to replace it!");
mesh = GenMeshCube(1.0f, 1.0f, 1.0f);
}
else rlLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh) else rlLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
// TODO: Initialize default mesh data in case loading fails, maybe a cube?
return mesh; return mesh;
} }

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