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																@ -14,10 +14,15 @@ | 
															
														
														
													
														
															
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																********************************************************************************************/ | 
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																********************************************************************************************/ | 
															
														
														
													
														
															
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																#include "raylib.h" | 
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																#include "raylib.h" | 
															
														
														
													
														
															
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																#include "rlgl.h"           // Required for: Vertex definition | 
															
														
														
													
														
															
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																#include "raymath.h" | 
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																#include "raymath.h" | 
															
														
														
													
														
															
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																#define MAX_POINTS  11      // 10 points and back to the start | 
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																#define MAX_POINTS  11      // 10 points and back to the start | 
															
														
														
													
														
															
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																// Draw textured polygon, defined by vertex and texture coordinates | 
															
														
														
													
														
															
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																void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); | 
															
														
														
													
														
															
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																//------------------------------------------------------------------------------------ | 
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																//------------------------------------------------------------------------------------ | 
															
														
														
													
														
															
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																// Program main entry point | 
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																// Program main entry point | 
															
														
														
													
														
															
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																//------------------------------------------------------------------------------------ | 
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																//------------------------------------------------------------------------------------ | 
															
														
														
													
												
													
														
															
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																@ -102,3 +107,34 @@ int main(void) | 
															
														
														
													
														
															
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																    return 0; | 
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																    return 0; | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																// Draw textured polygon, defined by vertex and texture coordinates | 
															
														
														
													
														
															
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																// NOTE: Polygon center must have straight line path to all points | 
															
														
														
													
														
															
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																// without crossing perimeter, points must be in anticlockwise order | 
															
														
														
													
														
															
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																void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) | 
															
														
														
													
														
															
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																{ | 
															
														
														
													
														
															
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																    rlSetTexture(texture.id); | 
															
														
														
													
														
															
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																    // Texturing is only supported on RL_QUADS | 
															
														
														
													
														
															
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																    rlBegin(RL_QUADS); | 
															
														
														
													
														
															
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																        rlColor4ub(tint.r, tint.g, tint.b, tint.a); | 
															
														
														
													
														
															
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																        for (int i = 0; i < pointCount - 1; i++) | 
															
														
														
													
														
															
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																        { | 
															
														
														
													
														
															
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																            rlTexCoord2f(0.5f, 0.5f); | 
															
														
														
													
														
															
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																            rlVertex2f(center.x, center.y); | 
															
														
														
													
														
															
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																            rlTexCoord2f(texcoords[i].x, texcoords[i].y); | 
															
														
														
													
														
															
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																            rlVertex2f(points[i].x + center.x, points[i].y + center.y); | 
															
														
														
													
														
															
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																            rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); | 
															
														
														
													
														
															
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																            rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); | 
															
														
														
													
														
															
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																            rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); | 
															
														
														
													
														
															
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																            rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); | 
															
														
														
													
														
															
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																        } | 
															
														
														
													
														
															
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																    rlEnd(); | 
															
														
														
													
														
															
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																    rlSetTexture(0); | 
															
														
														
													
														
															
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																} |