diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index b8a60f7a..88e411d4 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -18,8 +18,10 @@ int main() { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 1280; - int screenHeight = 800; + int screenWidth = 1080; + int screenHeight = 600; + + // NOTE: screenWidth/screenHeight should match VR device aspect ratio InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); diff --git a/src/rlgl.c b/src/rlgl.c index 65249f5e..25005870 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2570,38 +2570,62 @@ void InitVrDevice(int hmdDevice) if (!vrDeviceReady) { - TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift DK2)"); + TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)"); + if (hmdDevice == HMD_OCULUS_RIFT_DK2) + { + // Oculus Rift DK2 parameters + hmd.hResolution = 1280; // HMD horizontal resolution in pixels + hmd.vResolution = 800; // HMD vertical resolution in pixels + hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters + hmd.vScreenSize = 0.09356f; // HMD vertical size in meters + hmd.vScreenCenter = 0.04678f; // HMD screen center in meters + hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters + hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters + hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters + hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0 + hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1 + hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2 + hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3 + hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0 + hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1 + hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2 + hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 + } + else if ((hmdDevice == HMD_DEFAULT_DEVICE) || (hmdDevice == HMD_OCULUS_RIFT_CV1)) + { + // Oculus Rift CV1 parameters + // NOTE: CV1 represents a complete HMD redesign compared to previous versions, + // new Fresnel-hybrid-asymmetric lenses have been added and, consequently, + // previous parameters (DK2) and distortion shader (DK2) doesn't work any more. + // I just defined a set of parameters for simulator that approximate to CV1 stereo rendering + // but result is not the same obtained with Oculus PC SDK. + hmd.hResolution = 2160; // HMD horizontal resolution in pixels + hmd.vResolution = 1200; // HMD vertical resolution in pixels + hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters + hmd.vScreenSize = 0.0669; // HMD vertical size in meters + hmd.vScreenCenter = 0.04678f; // HMD screen center in meters + hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters + hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters + hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters + hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0 + hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1 + hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2 + hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3 + hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0 + hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1 + hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2 + hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 + } + // Initialize framebuffer and textures for stereo rendering + // NOTE: screen size should match HMD aspect ratio vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight); // Load distortion shader (initialized by default with Oculus Rift CV1 parameters) vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr); if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader); - if ((hmdDevice == HMD_DEFAULT_DEVICE) || - (hmdDevice == HMD_OCULUS_RIFT_DK2) || - (hmdDevice == HMD_OCULUS_RIFT_CV1)) - { - // NOTE: Oculus Rift DK2 parameters - hmd.hResolution = 1280; // HMD horizontal resolution in pixels - hmd.vResolution = 800; // HMD vertical resolution in pixels - hmd.hScreenSize = 0.14976f;; // HMD horizontal size in meters - hmd.vScreenSize = 0.09356f; // HMD vertical size in meters - hmd.vScreenCenter = 0.04675f; // HMD screen center in meters - hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters - hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters - hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters - hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0 - hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1 - hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2 - hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3 - hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0 - hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1 - hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2 - hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 - } - SetStereoConfig(hmd); vrSimulator = true; @@ -3761,9 +3785,8 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight) static void SetStereoConfig(VrDeviceInfo hmd) { // Compute aspect ratio - //float aspect = ((float)hmd.hResolution*0.5f)/(float)hmd.vResolution; - float aspect = (float)screenWidth*0.5f/(float)screenHeight; - + float aspect = ((float)hmd.hResolution*0.5f)/(float)hmd.vResolution; + // Compute lens parameters float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize; float leftLensCenter[2] = { 0.25 + lensShift, 0.5f }; @@ -3779,12 +3802,19 @@ static void SetStereoConfig(VrDeviceInfo hmd) hmd.distortionK[1]*lensRadiusSq + hmd.distortionK[2]*lensRadiusSq*lensRadiusSq + hmd.distortionK[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq; - + + TraceLog(DEBUG, "VR: Distortion Scale: %f", distortionScale); + float normScreenWidth = 0.5f; float normScreenHeight = 1.0f; float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect }; float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale }; + TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]); + TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]); + TraceLog(DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]); + TraceLog(DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]); + // Update distortion shader with lens and distortion-scale parameters SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, 2); SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, 2); @@ -3798,8 +3828,9 @@ static void SetStereoConfig(VrDeviceInfo hmd) // Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)*RAD2DEG // ...but with lens distortion it is increased (see Oculus SDK Documentation) - float fovy = 2.0f*atan2(hmd.vScreenSize*0.5f*distortionScale, hmd.eyeToScreenDistance)*RAD2DEG; // Really need distortionScale? - + //float fovy = 2.0f*atan2(hmd.vScreenSize*0.5f*distortionScale, hmd.eyeToScreenDistance)*RAD2DEG; // Really need distortionScale? + float fovy = 2.0f*atan2(hmd.vScreenSize*0.5f, hmd.eyeToScreenDistance)*RAD2DEG; + // Compute camera projection matrices float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1] Matrix proj = MatrixPerspective(fovy, aspect, 0.01, 1000.0); @@ -3820,9 +3851,6 @@ static void SetStereoConfig(VrDeviceInfo hmd) // Compute eyes Viewports //vrConfig.eyesViewport[0] = (Rectangle){ 0, 0, hmd.hResolution/2, hmd.vResolution }; //vrConfig.eyesViewport[1] = (Rectangle){ hmd.hResolution/2, 0, hmd.hResolution/2, hmd.vResolution }; - - //https://forums.oculus.com/vip/discussion/3413/calculating-the-distortion-shader-parameters - //https://vrwiki.wikispaces.com/Theory+%26+practice } // Set internal projection and modelview matrix depending on eyes tracking data