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Reviewed unsigned int issue (discussion #2054)

pull/2063/head
Ray 3 years ago
parent
commit
84edd22612
1 changed files with 6 additions and 6 deletions
  1. +6
    -6
      src/rlgl.h

+ 6
- 6
src/rlgl.h View File

@ -607,7 +607,7 @@ RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format,
RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap
RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory
RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture
@ -2608,7 +2608,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
{
unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format);
unsigned int glInternalFormat, glFormat, glType;
int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
@ -2758,7 +2758,7 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format)
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
unsigned int glInternalFormat, glFormat, glType;
int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
if (glInternalFormat != -1)
@ -2830,7 +2830,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
{
glBindTexture(GL_TEXTURE_2D, id);
unsigned int glInternalFormat, glFormat, glType;
int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
@ -2841,7 +2841,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
}
// Get OpenGL internal formats and data type from raylib PixelFormat
void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType)
{
*glInternalFormat = -1;
*glFormat = -1;
@ -2991,7 +2991,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
glPixelStorei(GL_PACK_ALIGNMENT, 1);
unsigned int glInternalFormat, glFormat, glType;
int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
unsigned int size = rlGetPixelDataSize(width, height, format);

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