|  |  | @ -653,7 +653,7 @@ SHADERS = \ | 
		
	
		
			
			|  |  |  | shaders/shaders_texture_tiling \ | 
		
	
		
			
			|  |  |  | shaders/shaders_texture_waves \ | 
		
	
		
			
			|  |  |  | shaders/shaders_vertex_displacement \ | 
		
	
		
			
			|  |  |  | shaders/shaders_view_depth \ | 
		
	
		
			
			|  |  |  | shaders/shaders_depth_rendering \ | 
		
	
		
			
			|  |  |  | shaders/shaders_write_depth | 
		
	
		
			
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			|  |  |  | AUDIO = \ | 
		
	
	
		
			
				|  |  | @ -1287,7 +1287,7 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs | 
		
	
		
			
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			|  |  |  | shaders/shaders_view_depth: shaders/shaders_view_depth.c | 
		
	
		
			
			|  |  |  | shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs | 
		
	
		
			
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