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Corrected bug on stereo rendering

pull/132/head
raysan5 8 years ago
parent
commit
8652e644dd
3 changed files with 8 additions and 8 deletions
  1. +1
    -1
      src/core.c
  2. +6
    -6
      src/rlgl.c
  3. +1
    -1
      src/rlgl.h

+ 1
- 1
src/core.c View File

@ -1774,7 +1774,7 @@ static void InitGraphicsDevice(int width, int height)
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
// Initialize OpenGL context (states and resources)
rlglInit();
rlglInit(n">screenWidth, screenHeight);
// Initialize screen viewport (area of the screen that you will actually draw to)
// NOTE: Viewport must be recalculated if screen is resized

+ 6
- 6
src/rlgl.c View File

@ -485,10 +485,6 @@ void rlOrtho(double left, double right, double bottom, double top, double near,
void rlViewport(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
// Store default framebuffer size
screenWidth = width;
screenHeight = height;
}
//----------------------------------------------------------------------------------
@ -952,7 +948,7 @@ int rlGetVersion(void)
//----------------------------------------------------------------------------------
// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states
void rlglInit(void)
void rlglInit(int width, int height)
{
// Check OpenGL information and capabilities
//------------------------------------------------------------------------------
@ -1167,6 +1163,10 @@ void rlglInit(void)
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
// Store screen size into global variables
screenWidth = width;
screenHeight = height;
TraceLog(INFO, "OpenGL default states initialized successfully");
}
@ -2524,7 +2524,7 @@ void InitOculusDevice(void)
if (!oculusEnabled)
{
TraceLog(WARNING, "VR: Initializing Oculus simulator");
// Initialize framebuffer and textures for stereo rendering
stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);

+ 1
- 1
src/rlgl.h View File

@ -298,7 +298,7 @@ int rlGetVersion(void); // Returns current OpenGL versio
//------------------------------------------------------------------------------------
// Functions Declaration - rlgl functionality
//------------------------------------------------------------------------------------
void rlglInit(void); // Initialize rlgl (shaders, VAO, VBO...)
void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states)
void rlglClose(void); // De-init rlgl
void rlglDraw(void); // Draw VAO/VBO
void rlglLoadExtensions(void *loader); // Load OpenGL extensions

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