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[example] fix text size in text_draw_3d

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Zean Key 1周前
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共有 1 个文件被更改,包括 46 次插入46 次删除
  1. +46
    -46
      examples/text/text_draw_3d.c

+ 46
- 46
examples/text/text_draw_3d.c 查看文件

@ -107,7 +107,7 @@ int main(void)
// Use the default font
Font font = GetFontDefault();
float fontSize = 8.0f;
float fontSize = 0.8f;
float fontSpacing = 0.5f;
float lineSpacing = -1.0f;
@ -317,44 +317,44 @@ int main(void)
rlRotatef(180.0f, 0.0f, 1.0f, 0.0f);
char *opt = (char *)TextFormat("< SIZE: %2.1f >", fontSize);
quads += TextLength(opt);
Vector3 m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
Vector3 m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
Vector3 pos = { -m.x/2.0f, 0.01f, 2.0f};
DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, BLUE);
pos.z += 0.5f + m.z;
DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, BLUE);
pos.z += 0.5f + m.z * 10.0f;
opt = (char *)TextFormat("< SPACING: %2.1f >", fontSpacing);
quads += TextLength(opt);
m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, BLUE);
pos.z += 0.5f + m.z;
DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, BLUE);
pos.z += 0.5f + m.z * 10.0f;
opt = (char *)TextFormat("< LINE: %2.1f >", lineSpacing);
quads += TextLength(opt);
m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, BLUE);
pos.z += 1.0f + m.z;
DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, BLUE);
pos.z += 1.0f + m.z * 10.0f;
opt = (char *)TextFormat("< LBOX: %3s >", slb? "ON" : "OFF");
quads += TextLength(opt);
m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, RED);
pos.z += 0.5f + m.z;
DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, RED);
pos.z += 0.5f + m.z * 10.0f;
opt = (char *)TextFormat("< TBOX: %3s >", SHOW_TEXT_BOUNDRY? "ON" : "OFF");
quads += TextLength(opt);
m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, RED);
pos.z += 0.5f + m.z;
DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, RED);
pos.z += 0.5f + m.z * 10.0f;
opt = (char *)TextFormat("< LAYER DISTANCE: %.3f >", layerDistance);
quads += TextLength(opt);
m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, DARKPURPLE);
DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, DARKPURPLE);
rlPopMatrix();
//-------------------------------------------------------------------------
@ -362,44 +362,44 @@ int main(void)
//-------------------------------------------------------------------------
opt = "All the text displayed here is in 3D";
quads += 36;
m = MeasureText3D(GetFontDefault(), opt, 10.0f, 0.5f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 1.0f, 0.5f, 0.0f);
pos = (Vector3){-m.x/2.0f, 0.01f, 2.0f};
DrawText3D(GetFontDefault(), opt, pos, 10.0f, 0.5f, 0.0f, false, DARKBLUE);
DrawText3D(GetFontDefault(), opt, pos, 1.0f, 0.5f, 0.0f, false, DARKBLUE);
pos.z += 1.5f + m.z;
opt = "press [Left]/[Right] to change the font size";
quads += 44;
m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
pos.z += 0.5f + m.z;
opt = "press [Up]/[Down] to change the font spacing";
quads += 44;
m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
pos.z += 0.5f + m.z;
opt = "press [PgUp]/[PgDown] to change the line spacing";
quads += 48;
m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
pos.z += 0.5f + m.z;
opt = "press [F1] to toggle the letter boundry";
quads += 39;
m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
pos.z += 0.5f + m.z;
opt = "press [F2] to toggle the text boundry";
quads += 37;
m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
pos.x = -m.x/2.0f;
DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
//-------------------------------------------------------------------------
SHOW_LETTER_BOUNDRY = slb;
@ -470,8 +470,8 @@ static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, floa
Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
float width = (float)(font.recs[index].width + 2.0f*font.glyphPadding)/(float)font.baseSize*scale;
float height = (float)(font.recs[index].height + 2.0f*font.glyphPadding)/(float)font.baseSize*scale;
float width = (float)(font.recs[index].width + 2.0f*font.glyphPadding)*scale;
float height = (float)(font.recs[index].height + 2.0f*font.glyphPadding)*scale;
if (font.texture.id > 0)
{
@ -544,7 +544,7 @@ static void DrawText3D(Font font, const char *text, Vector3 position, float font
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += scale + lineSpacing/(float)font.baseSize*scale;
textOffsetY += scale + lineSpacing*scale;
textOffsetX = 0.0f;
}
else
@ -554,8 +554,8 @@ static void DrawText3D(Font font, const char *text, Vector3 position, float font
DrawTextCodepoint3D(font, codepoint, (Vector3){ position.x + textOffsetX, position.y, position.z + textOffsetY }, fontSize, backface, tint);
}
if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)*scale;
else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)*scale;
}
i += codepointByteCount; // Move text bytes counter to next codepoint
@ -593,15 +593,15 @@ static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float
if (letter != '\n')
{
if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)/(float)font.baseSize*scale;
if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)*scale;
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)*scale;
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0.0f;
textHeight += scale + lineSpacing/(float)font.baseSize*scale;
textHeight += scale + lineSpacing*scale;
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -610,7 +610,7 @@ static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
Vector3 vec = { 0 };
vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing/(float)font.baseSize*scale); // Adds chars spacing to measure
vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing*scale); // Adds chars spacing to measure
vec.y = 0.25f;
vec.z = textHeight;
@ -645,7 +645,7 @@ static void DrawTextWave3D(Font font, const char *text, Vector3 position, float
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += scale + lineSpacing/(float)font.baseSize*scale;
textOffsetY += scale + lineSpacing*scale;
textOffsetX = 0.0f;
k = 0;
}
@ -672,8 +672,8 @@ static void DrawTextWave3D(Font font, const char *text, Vector3 position, float
DrawTextCodepoint3D(font, codepoint, (Vector3){ pos.x + textOffsetX, pos.y, pos.z + textOffsetY }, fontSize, backface, tint);
}
if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)*scale;
else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)*scale;
}
i += codepointByteCount; // Move text bytes counter to next codepoint
@ -717,8 +717,8 @@ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, fl
}
else
{
if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)/(float)font.baseSize*scale;
if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)*scale;
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)*scale;
}
}
else
@ -726,7 +726,7 @@ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, fl
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0.0f;
textHeight += scale + lineSpacing/(float)font.baseSize*scale;
textHeight += scale + lineSpacing*scale;
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -735,7 +735,7 @@ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, fl
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
Vector3 vec = { 0 };
vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing/(float)font.baseSize*scale); // Adds chars spacing to measure
vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing*scale); // Adds chars spacing to measure
vec.y = 0.25f;
vec.z = textHeight;

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