@ -25,10 +25,16 @@
PROJECT_NAME = NativeActivity
PROJECT_DIR = ./
# Generated shared library name
# NOTE: It should match the name defined in the AndroidManifest.xml
LIBRARY_NAME = raylib_game
KEYSTORE_USER = raylib
KEYSTORE_PASS = raylib
# define raylib platform to compile for
PLATFORM ?= PLATFORM_ANDROID
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
ANDROID_HOME = C:/android-sdk
@ -56,7 +62,8 @@ LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES
# Building APK
#-----------------
# typing 'make' will invoke the default target entry called 'all',
all : native_app_glue \
all : project_dirs \
native_app_glue \
project_code \
gen_keystore \
project_package \
@ -66,62 +73,72 @@ all: native_app_glue \
apk_signing \
apk_zip_align
# create required temp directories for APK building
project_dirs :
if not exist temp mkdir temp
if not exist temp\o bj mkdir temp\o bj
if not exist temp\s rc mkdir temp\s rc
if not exist temp\l ib mkdir temp\l ib
if not exist temp\b in mkdir temp\b in
# compile native_app_glue static library
# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a
# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a
native_app_glue :
$( CC) -c $( ANDROID_NDK) /sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $( CFLAGS)
$( AR) rcs $( PROJECT_DIR) /jni/libnative_app_glue.a jni/native_app_glue.o
# compile project code as shared libraries
# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so
# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME) .so
project_code :
$( CC) -c jni/basic_game.c -o jni/basic_game.o $( INCLUDES) -I$( ANDROID_NDK) /sources/android/native_app_glue $( CFLAGS) --sysroot= $( ANDROID_TOOLCHAIN) /sysroot -fPIC
$( CC) -o lib/libnative-activity .so jni/basic_game.o -shared $( INCLUDES) $( LFLAGS) $( LIBS) -lnative_app_glue
$( CC) -o temp/lib/lib$( LIBRARY_NAME) .so jni/basic_game.o -shared $( INCLUDES) $( LFLAGS) $( LIBS) -lnative_app_glue
# Generate key for APK
# OUTPUT $(PROJECT_DIR)/ToyKey .keystore
# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME) .keystore
gen_keystore :
# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA
$( JAVA_HOME) /bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$( PROJECT_NAME) .keystore -storepass $( KEYSTORE_USER) -keypass $( KEYSTORE_PASS) -alias $( PROJECT_NAME) Key -keyalg RSA
# Creating src/com/example/native_activity /R.java
# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity /R.java
# Creating src/com/example/$(LIBRARY_NAME) /R.java
# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME) /R.java
# NOTE: DEPENDS on res/values/strings.xml
project_package :
$( ANDROID_BUILD_TOOLS) /aapt package -f -m -S res -J src -M AndroidManifest.xml -I $( ANDROID_HOME) /platforms/android-16/android.jar
$( ANDROID_BUILD_TOOLS) /aapt package -f -m -S res -J temp/ src -M AndroidManifest.xml -I $( ANDROID_HOME) /platforms/android-16/android.jar
# Creating obj/com/example/native_activity /R.class
# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity /R.class
# Creating obj/com/example/$(LIBRARY_NAME) /R.class
# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME) /R.class
project_class :
$( JAVA_HOME) /bin/javac -source 1.7 -target 1.7 -d obj -classpath $( ANDROID_HOME) /platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java
$( JAVA_HOME) /bin/javac -source 1.7 -target 1.7 -d temp/ obj -classpath $( ANDROID_HOME) /platforms/android-16/android.jar -sourcepath temp/ src temp/ src/com/raylib/game_sample/R.java
# Creating bin/classes/dex
# OUTPUT $(PROJECT_DIR)/bin/classes.dex
# NOTE: DEPENDS on obj/com/example/native_activity/R.class
project_class_dex :
$( ANDROID_BUILD_TOOLS) /dx --dex --output= bin/classes.dex obj
$( ANDROID_BUILD_TOOLS) /dx --dex --output= temp/ bin/classes.dex temp/ obj
# Creating bin/$(PROJECT_NAME).unsigned.apk
# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so
# Use -A resources to define additional directory in which to find raw asset files
project_apk :
$( ANDROID_BUILD_TOOLS) /aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $( ANDROID_HOME) /platforms/android-16/android.jar -F bin/$( PROJECT_NAME) .unsigned.apk -J bin
$( ANDROID_BUILD_TOOLS) /aapt add $( PROJECT_DIR) /bin/$( PROJECT_NAME) .unsigned.apk lib/libnative-activity .so
$( ANDROID_BUILD_TOOLS) /aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $( ANDROID_HOME) /platforms/android-16/android.jar -F temp/ bin/$( PROJECT_NAME) .unsigned.apk -J temp/ bin
$( ANDROID_BUILD_TOOLS) /aapt add $( PROJECT_DIR) /temp/ bin/$( PROJECT_NAME) .unsigned.apk temp/lib/lib$( LIBRARY_NAME) .so
# Creating bin/$(PROJECT_NAME).signed.apk
apk_signing :
$( JAVA_HOME) /bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $( PROJECT_DIR) /bin/$( PROJECT_NAME) .signed.apk bin/$( PROJECT_NAME) .unsigned.apk $( PROJECT_NAME) Key
$( JAVA_HOME) /bin/jarsigner -keystore temp/$( PROJECT_NAME) .keystore -storepass $( KEYSTORE_USER) -keypass $( KEYSTORE_PASS) -signedjar $( PROJECT_DIR) /temp/ bin/$( PROJECT_NAME) .signed.apk temp/ bin/$( PROJECT_NAME) .unsigned.apk $( PROJECT_NAME) Key
# Creating bin/$(PROJECT_NAME).apk
apk_zip_align :
$( ANDROID_BUILD_TOOLS) /zipalign -f 4 bin/$( PROJECT_NAME) .signed.apk bin/ $( PROJECT_NAME) .apk
$( ANDROID_BUILD_TOOLS) /zipalign -f 4 temp/ bin/$( PROJECT_NAME) .signed.apk $( PROJECT_NAME) .apk
# Deploy to device
deploy :
$( ANDROID_HOME) /platform-tools/adb install -r bin/ $( PROJECT_NAME) .apk
$( ANDROID_HOME) /platform-tools/adb install -r $( PROJECT_NAME) .apk
$( ANDROID_HOME) /platform-tools/adb logcat -c
$( ANDROID_HOME) /platform-tools/adb logcat *:W
# clean everything
clean :
del bin\* lib\* obj\* src\* /f/s/q
del temp\b in\* temp\l ib\* temp\o bj\* temp\s rc\* /f/s/q
del temp\* .keystore
rmdir temp /s /q
@echo Cleaning done