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			@ -996,10 +996,10 @@ static bool BufferMusicStream(int index) | 
			
		
		
	
		
			
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			    bool active = true;         // We can get more data from stream (not finished) | 
			
		
		
	
		
			
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			    if(!currentMusic[index].ctx->playing && currentMusic[index].totalSamplesLeft > 0) | 
			
		
		
	
		
			
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			    if (!currentMusic[index].ctx->playing && currentMusic[index].totalSamplesLeft > 0) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        UpdateAudioContext(currentMusic[index].ctx, NULL, 0); | 
			
		
		
	
		
			
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			        return true; // it is still active, only it is paused | 
			
		
		
	
		
			
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			        return true; // it is still active but it is paused | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			@ -1071,7 +1071,7 @@ void UpdateMusicStream(int index) | 
			
		
		
	
		
			
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			        if (!active && currentMusic[index].loop && currentMusic[index].ctx->playing) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if(currentMusic[index].chipTune) | 
			
		
		
	
		
			
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			            if (currentMusic[index].chipTune) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * currentMusic[index].ctx->sampleRate; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
	
		
			
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			@ -1080,7 +1080,7 @@ void UpdateMusicStream(int index) | 
			
		
		
	
		
			
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			                stb_vorbis_seek_start(currentMusic[index].stream); | 
			
		
		
	
		
			
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			                currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].ctx->channels; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            active = ">BufferMusicStream(index); | 
			
		
		
	
		
			
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			            active = b">true; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			@ -1088,7 +1088,7 @@ void UpdateMusicStream(int index) | 
			
		
		
	
		
			
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			        alGetSourcei(currentMusic[index].ctx->alSource, AL_SOURCE_STATE, &state); | 
			
		
		
	
		
			
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			        if (p">(state != AL_PLAYING) && active) alSourcePlay(currentMusic[index].ctx->alSource); | 
			
		
		
	
		
			
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			        if (state != AL_PLAYING && active && currentMusic[index].ctx->playing) alSourcePlay(currentMusic[index].ctx->alSource); | 
			
		
		
	
		
			
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			        if (!active) StopMusicStream(index); | 
			
		
		
	
		
			
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