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Free leaked allocations from render objects (#1302)

pull/1305/head
Terry Nguyen 4 years ago
committed by GitHub
parent
commit
871cd1a76a
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 5 additions and 2 deletions
  1. +5
    -2
      src/rlgl.h

+ 5
- 2
src/rlgl.h View File

@ -4070,6 +4070,8 @@ static void UnloadShaderDefault(void)
glDeleteShader(RLGL.State.defaultFShaderId);
glDeleteProgram(RLGL.State.defaultShader.id);
RL_FREE(RLGL.State.defaultShader.locs);
}
// Load render batch
@ -4186,8 +4188,9 @@ static RenderBatch LoadRenderBatch(int numBuffers, int bufferElements)
//batch.draws[i].RLGL.State.modelview = MatrixIdentity();
}
batch.drawsCounter = 1; // Reset draws counter
batch.currentDepth = -1.0f; // Reset depth value
batch.buffersCount = numBuffers; // Record buffer count
batch.drawsCounter = 1; // Reset draws counter
batch.currentDepth = -1.0f; // Reset depth value
//--------------------------------------------------------------------------------------------
return batch;

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