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@ -4021,8 +4021,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int |
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GestureEvent gestureEvent = { 0 }; |
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// Register touch actions |
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if ((CORE.Input.Mouse.currentButtonState[MOUSE_LEFT_BUTTON] != CORE.Input.Mouse.previousButtonState[MOUSE_LEFT_BUTTON]) && |
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(CORE.Input.Mouse.currentButtonState[MOUSE_LEFT_BUTTON] == 1)) gestureEvent.touchAction = TOUCH_DOWN; |
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if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) && |
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(CORE.Input.Mouse.currentButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_DOWN; |
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else if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) && |
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(CORE.Input.Mouse.currentButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_UP; |
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