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			@ -251,10 +251,6 @@ void SetCameraMode(Camera camera, int mode) | 
			
		
		
	
		
			
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			    cameraAngle.x = asinf( (float)fabs(dx)/distance.x);  // Camera angle in plane XZ (0 aligned with Z, move positive CCW) | 
			
		
		
	
		
			
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			    cameraAngle.y = -asinf( (float)fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) | 
			
		
		
	
		
			
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			    // NOTE: Just testing what cameraAngle means | 
			
		
		
	
		
			
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			    //cameraAngle.x = 0.0f*DEG2RAD;       // Camera angle in plane XZ (0 aligned with Z, move positive CCW) | 
			
		
		
	
		
			
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			    //cameraAngle.y = -60.0f*DEG2RAD;     // Camera angle in plane XY (0 aligned with X, move positive CW) | 
			
		
		
	
		
			
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			    playerEyesPosition = camera.position.y; | 
			
		
		
	
		
			
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			    // Lock cursor for first person and third person cameras | 
			
		
		
	
	
		
			
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