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[rmodels] Fix normal transform in `UpdateModelAnimationBones` (#4634)

* remove duplicate calculation of `invRotation` in `UpdateModelAnimationBones`

* fix normal transform in `UpdateModelAnimation`
pull/4638/head
Le Juez Victor 1 month ago
committed by GitHub
parent
commit
873bf31be3
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
1 changed files with 4 additions and 5 deletions
  1. +4
    -5
      src/rmodels.c

+ 4
- 5
src/rmodels.c View File

@ -2296,13 +2296,12 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
Quaternion outRotation = anim.framePoses[frame][boneId].rotation;
Vector3 outScale = anim.framePoses[frame][boneId].scale;
Vector3 invTranslation = Vector3RotateByQuaternion(Vector3Negate(inTranslation), QuaternionInvert(inRotation));
Quaternion invRotation = QuaternionInvert(inRotation);
Vector3 invTranslation = Vector3RotateByQuaternion(Vector3Negate(inTranslation), invRotation);
Vector3 invScale = Vector3Divide((Vector3){ 1.0f, 1.0f, 1.0f }, inScale);
Vector3 boneTranslation = Vector3Add(
Vector3RotateByQuaternion(Vector3Multiply(outScale, invTranslation),
outRotation), outTranslation);
Vector3 boneTranslation = Vector3Add(Vector3RotateByQuaternion(
Vector3Multiply(outScale, invTranslation), outRotation), outTranslation);
Quaternion boneRotation = QuaternionMultiply(outRotation, invRotation);
Vector3 boneScale = Vector3Multiply(outScale, invScale);
@ -2384,7 +2383,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
if ((mesh.normals != NULL) && (mesh.animNormals != NULL ))
{
animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] };
animNormal = Vector3Transform(animNormal,model.meshes[m].boneMatrices[boneId]);
animNormal = Vector3Transform(animNormal, MatrixTranspose(MatrixInvert(model.meshes[m].boneMatrices[boneId])));
mesh.animNormals[vCounter] += animNormal.x*boneWeight;
mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight;
mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight;

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