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@ -5,7 +5,7 @@ |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com) |
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* Copyright (c) 2014 Ramon Santamaria (err">@raysan5) |
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* |
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********************************************************************************************/ |
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@ -21,12 +21,12 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture |
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Model cat = LoadModel("resources/cat.obj"); // Load OBJ model |
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SetModelTexture(&cat, texture); // Bind texture to model |
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Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position |
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture |
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model |
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SetModelTexture(&dwarf, texture); // Bind texture to model |
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Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -36,10 +36,10 @@ int main() |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; |
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if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; |
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if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; |
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if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; |
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if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; |
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if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; |
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if (IsKeyDown(KEY_UP)) position.z -= 0.2; |
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if (IsKeyDown(KEY_DOWN)) position.z += 0.2; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -50,13 +50,15 @@ int main() |
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Begin3dMode(camera); |
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DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture |
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture |
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DrawGrid(10.0, 1.0); // Draw a grid |
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DrawGizmo(catPosition); // Draw gizmo |
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DrawGizmo(position); // Draw gizmo |
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End3dMode(); |
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); |
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DrawFPS(10, 10); |
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@ -67,7 +69,7 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(texture); // Unload texture |
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UnloadModel(cat); // Unload model |
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UnloadModel(dwarf); // Unload model |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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