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/******************************************************************************************* |
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* |
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* raylib [textures] example - Mouse painting |
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* |
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* This example has been created using raylib 2.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Chris Dill (@MysteriousSpace) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define MAX_COLORS_COUNT 21 // Number of colors available |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, |
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"raylib [textures] example - texture painting"); |
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// Different colours to choose from |
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Color colors[MAX_COLORS_COUNT] = { |
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DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, |
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GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, |
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LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE}; |
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const char *colorNames[MAX_COLORS_COUNT] = { |
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"DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE", |
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"DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", |
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"VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN", |
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"SKYBLUE", "PURPLE", "BEIGE"}; |
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int colorState = 0; |
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int brushSize = 20; |
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// Create a RenderTexture2D to use as a canvas |
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); |
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Color clearColor = RAYWHITE; |
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BeginTextureMode(target); |
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ClearBackground(clearColor); |
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EndTextureMode(); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// Switch between colors |
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if (IsKeyPressed(KEY_RIGHT)) |
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colorState++; |
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else if (IsKeyPressed(KEY_LEFT)) |
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colorState--; |
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if (colorState >= MAX_COLORS_COUNT) |
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colorState = 0; |
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else if (colorState < 0) |
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colorState = MAX_COLORS_COUNT - 1; |
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brushSize += GetMouseWheelMove() * 5; |
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if (brushSize < 0) |
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brushSize = 0; |
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if (brushSize > 50) |
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brushSize = 50; |
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Vector2 position = GetMousePosition(); |
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if (IsKeyPressed(KEY_C)) { |
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BeginTextureMode(target); |
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ClearBackground(RAYWHITE); |
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EndTextureMode(); |
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} |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { |
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TraceLog(LOG_INFO, "Painting x: %f y: %f", position.x, position.y); |
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BeginTextureMode(target); |
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DrawCircle(position.x, position.y, brushSize, colors[colorState]); |
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EndTextureMode(); |
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} |
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) { |
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TraceLog(LOG_INFO, "Erasing x: %f y: %f", position.x, position.y); |
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BeginTextureMode(target); |
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DrawCircle(position.x, position.y, brushSize, clearColor); |
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EndTextureMode(); |
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} |
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if (IsKeyPressed(KEY_S)) { |
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TakeScreenshot("textures_mouse_painting.png"); |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// NOTE: Render texture must be y-flipped due to default OpenGL coordinates |
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// (left-bottom) |
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DrawTextureRec(target.texture, (Rectangle){0, 0, target.texture.width, -target.texture.height}, (Vector2){0, 0}, WHITE); |
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// Draw 2d shapes and text over drawn texture |
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DrawRectangle(0, 9, 380, 60, Fade(LIGHTGRAY, 0.7f)); |
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DrawText("COLOR:", 10, 15, 20, BLACK); |
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DrawText(colorNames[colorState], 130, 15, 20, RED); |
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DrawText("< >", 340, 10, 30, DARKBLUE); |
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DrawText("Size:", 10, 40, 20, BLACK); |
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DrawText(FormatText("%i", brushSize), 130, 40, 20, RED); |
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DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorState]); |
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DrawFPS(700, 15); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadRenderTexture(target); |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |