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@ -1084,14 +1084,26 @@ void PollInputEvents(void) |
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// Check mouse events |
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case SDL_MOUSEBUTTONDOWN: |
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{ |
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CORE.Input.Mouse.currentButtonState[event.button.button - 1] = 1; |
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// NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW |
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// The following conditions align SDL with raylib.h MouseButton enum order |
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int btn = event.button.button - 1; |
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if (btn == 2) btn = 1; |
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else if (btn == 1) btn = 2; |
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CORE.Input.Mouse.currentButtonState[btn] = 1; |
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touchAction = 1; |
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gestureUpdate = true; |
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} break; |
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case SDL_MOUSEBUTTONUP: |
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{ |
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CORE.Input.Mouse.currentButtonState[event.button.button - 1] = 0; |
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// NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW |
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// The following conditions align SDL with raylib.h MouseButton enum order |
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int btn = event.button.button - 1; |
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if (btn == 2) btn = 1; |
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else if (btn == 1) btn = 2; |
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CORE.Input.Mouse.currentButtonState[btn] = 0; |
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touchAction = 0; |
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gestureUpdate = true; |
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