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@ -1,6 +1,6 @@ |
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/******************************************************************************************* |
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* |
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* raylib [models] example - Cubesmap loading and drawing |
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* raylib [models] example - Cubicmap loading and drawing |
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* |
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* This example has been created using raylib 1.2 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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@ -23,11 +23,11 @@ int main() |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) |
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Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) |
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Model map = LoadCubesmap(img); // Load cubesmap model |
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SetModelTexture(&map, texture); // Bind texture to model |
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Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position |
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Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM) |
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Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM) |
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Model map = LoadCubicmap(img); // Load cubicmap model |
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SetModelTexture(&map, texture); // Bind texture to model |
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Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position |
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UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM |
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