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@ -83,6 +83,14 @@ |
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#endif |
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#endif |
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// Allow custom memory allocators |
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#ifndef PHYSAC_MALLOC |
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#define PHYSAC_MALLOC(size) malloc(size) |
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#endif |
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#ifndef PHYSAC_FREE |
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#define PHYSAC_FREE(ptr) free(ptr) |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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@ -98,9 +106,6 @@ |
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#define PHYSAC_PI 3.14159265358979323846 |
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#define PHYSAC_DEG2RAD (PHYSAC_PI/180.0f) |
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#define PHYSAC_MALLOC(size) malloc(size) |
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#define PHYSAC_FREE(ptr) free(ptr) |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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// NOTE: Below types are required for PHYSAC_STANDALONE usage |
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@ -125,63 +130,6 @@ typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeTy |
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// Previously defined to be used in PhysicsShape struct as circular dependencies |
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typedef struct PhysicsBodyData *PhysicsBody; |
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// Matrix2x2 type (used for polygon shape rotation matrix) |
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typedef struct Matrix2x2 { |
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float m00; |
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float m01; |
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float m10; |
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float m11; |
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} Matrix2x2; |
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typedef struct PolygonData { |
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unsigned int vertexCount; // Current used vertex and normals count |
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Vector2 positions[PHYSAC_MAX_VERTICES]; // Polygon vertex positions vectors |
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Vector2 normals[PHYSAC_MAX_VERTICES]; // Polygon vertex normals vectors |
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} PolygonData; |
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typedef struct PhysicsShape { |
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PhysicsShapeType type; // Physics shape type (circle or polygon) |
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PhysicsBody body; // Shape physics body reference |
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float radius; // Circle shape radius (used for circle shapes) |
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Matrix2x2 transform; // Vertices transform matrix 2x2 |
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PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes) |
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} PhysicsShape; |
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typedef struct PhysicsBodyData { |
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unsigned int id; // Reference unique identifier |
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bool enabled; // Enabled dynamics state (collisions are calculated anyway) |
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Vector2 position; // Physics body shape pivot |
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Vector2 velocity; // Current linear velocity applied to position |
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Vector2 force; // Current linear force (reset to 0 every step) |
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float angularVelocity; // Current angular velocity applied to orient |
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float torque; // Current angular force (reset to 0 every step) |
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float orient; // Rotation in radians |
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float inertia; // Moment of inertia |
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float inverseInertia; // Inverse value of inertia |
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float mass; // Physics body mass |
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float inverseMass; // Inverse value of mass |
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float staticFriction; // Friction when the body has not movement (0 to 1) |
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float dynamicFriction; // Friction when the body has movement (0 to 1) |
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float restitution; // Restitution coefficient of the body (0 to 1) |
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bool useGravity; // Apply gravity force to dynamics |
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bool isGrounded; // Physics grounded on other body state |
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bool freezeOrient; // Physics rotation constraint |
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PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals) |
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} PhysicsBodyData; |
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typedef struct PhysicsManifoldData { |
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unsigned int id; // Reference unique identifier |
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PhysicsBody bodyA; // Manifold first physics body reference |
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PhysicsBody bodyB; // Manifold second physics body reference |
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float penetration; // Depth of penetration from collision |
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Vector2 normal; // Normal direction vector from 'a' to 'b' |
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Vector2 contacts[2]; // Points of contact during collision |
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unsigned int contactsCount; // Current collision number of contacts |
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float restitution; // Mixed restitution during collision |
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float dynamicFriction; // Mixed dynamic friction during collision |
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float staticFriction; // Mixed static friction during collision |
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} PhysicsManifoldData, *PhysicsManifold; |
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#if defined(__cplusplus) |
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extern "C" { // Prevents name mangling of functions |
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#endif |
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@ -228,13 +176,20 @@ PHYSACDEF void ClosePhysics(void); |
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#include <pthread.h> // Required for: pthread_t, pthread_create() |
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#endif |
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#if defined(PHYSAC_DEBUG) |
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#endif |
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// Support TRACELOG macros |
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#if defined(PHYSAC_DEBUG) |
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#include <stdio.h> // Required for: printf() |
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#define TRACELOG(...) printf(__VA_ARGS__) |
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#else |
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#define TRACELOG(...) (void)0 |
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#endif |
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#include <stdlib.h> // Required for: malloc(), free(), srand(), rand() |
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#include <math.h> // Required for: cosf(), sinf(), fabs(), sqrtf() |
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#include <stdint.h> // Required for: uint64_t |
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#if !defined(PHYSAC_STANDALONE) |
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#include "raymath.h" // Required for: Vector2Add(), Vector2Subtract() |
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@ -266,6 +221,67 @@ PHYSACDEF void ClosePhysics(void); |
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#define PHYSAC_K 1.0f/3.0f |
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#define PHYSAC_VECTOR_ZERO (Vector2){ 0.0f, 0.0f } |
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//---------------------------------------------------------------------------------- |
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// Data Types Structure Definition |
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//---------------------------------------------------------------------------------- |
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// Matrix2x2 type (used for polygon shape rotation matrix) |
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typedef struct Matrix2x2 { |
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float m00; |
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float m01; |
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float m10; |
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float m11; |
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} Matrix2x2; |
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typedef struct PolygonData { |
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unsigned int vertexCount; // Current used vertex and normals count |
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Vector2 positions[PHYSAC_MAX_VERTICES]; // Polygon vertex positions vectors |
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Vector2 normals[PHYSAC_MAX_VERTICES]; // Polygon vertex normals vectors |
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} PolygonData; |
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typedef struct PhysicsShape { |
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PhysicsShapeType type; // Physics shape type (circle or polygon) |
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PhysicsBody body; // Shape physics body reference |
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float radius; // Circle shape radius (used for circle shapes) |
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Matrix2x2 transform; // Vertices transform matrix 2x2 |
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PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes) |
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} PhysicsShape; |
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typedef struct PhysicsBodyData { |
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unsigned int id; // Reference unique identifier |
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bool enabled; // Enabled dynamics state (collisions are calculated anyway) |
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Vector2 position; // Physics body shape pivot |
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Vector2 velocity; // Current linear velocity applied to position |
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Vector2 force; // Current linear force (reset to 0 every step) |
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float angularVelocity; // Current angular velocity applied to orient |
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float torque; // Current angular force (reset to 0 every step) |
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float orient; // Rotation in radians |
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float inertia; // Moment of inertia |
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float inverseInertia; // Inverse value of inertia |
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float mass; // Physics body mass |
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float inverseMass; // Inverse value of mass |
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float staticFriction; // Friction when the body has not movement (0 to 1) |
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float dynamicFriction; // Friction when the body has movement (0 to 1) |
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float restitution; // Restitution coefficient of the body (0 to 1) |
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bool useGravity; // Apply gravity force to dynamics |
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bool isGrounded; // Physics grounded on other body state |
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bool freezeOrient; // Physics rotation constraint |
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PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals) |
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} PhysicsBodyData; |
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typedef struct PhysicsManifoldData { |
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unsigned int id; // Reference unique identifier |
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PhysicsBody bodyA; // Manifold first physics body reference |
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PhysicsBody bodyB; // Manifold second physics body reference |
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float penetration; // Depth of penetration from collision |
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Vector2 normal; // Normal direction vector from 'a' to 'b' |
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Vector2 contacts[2]; // Points of contact during collision |
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unsigned int contactsCount; // Current collision number of contacts |
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float restitution; // Mixed restitution during collision |
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float dynamicFriction; // Mixed dynamic friction during collision |
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float staticFriction; // Mixed static friction during collision |
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} PhysicsManifoldData, *PhysicsManifold; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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@ -278,7 +294,7 @@ static double baseTime = 0.0; // Offset time for M |
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static double startTime = 0.0; // Start time in milliseconds |
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static double deltaTime = 1.0/60.0/10.0 * 1000; // Delta time used for physics steps, in milliseconds |
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static double currentTime = 0.0; // Current time in milliseconds |
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static n">uint64_t frequency = 0; // Hi-res clock frequency |
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static kt">unsigned long long int frequency = 0; // Hi-res clock frequency |
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static double accumulator = 0.0; // Physics time step delta time accumulator |
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static unsigned int stepsCount = 0; // Total physics steps processed |
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@ -316,7 +332,7 @@ static bool BiasGreaterThan(float valueA, float valueB); |
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static Vector2 TriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3); // Returns the barycenter of a triangle given by 3 points |
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static void InitTimer(void); // Initializes hi-resolution MONOTONIC timer |
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static n">uint64_t GetTimeCount(void); // Get hi-res MONOTONIC time measure in mseconds |
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static kt">unsigned long long int GetTimeCount(void); // Get hi-res MONOTONIC time measure in mseconds |
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static double GetCurrentTime(void); // Get current time measure in milliseconds |
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// Math functions |
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@ -352,7 +368,7 @@ PHYSACDEF void InitPhysics(void) |
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InitTimer(); |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] physics module initialized successfully\n"); |
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TRACELOG("[PHYSAC] physics module initialized successfully\n"); |
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#endif |
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accumulator = 0.0; |
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@ -455,11 +471,11 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float |
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physicsBodiesCount++; |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] created polygon physics body id %i\n", newBody->id); |
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TRACELOG("[PHYSAC] created polygon physics body id %i\n", newBody->id); |
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#endif |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n"); |
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else TRACELOG("[PHYSAC] new physics body creation failed because there is any available id to use\n"); |
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#endif |
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return newBody; |
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@ -541,11 +557,11 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int si |
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physicsBodiesCount++; |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] created polygon physics body id %i\n", newBody->id); |
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TRACELOG("[PHYSAC] created polygon physics body id %i\n", newBody->id); |
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#endif |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n"); |
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else TRACELOG("[PHYSAC] new physics body creation failed because there is any available id to use\n"); |
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#endif |
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return newBody; |
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@ -600,7 +616,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) |
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{ |
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int count = vertexData.vertexCount; |
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Vector2 bodyPos = body->position; |
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Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count); |
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Vector2 *vertices = (Vector2 *)PHYSAC_MALLOC(sizeof(Vector2)*count); |
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Matrix2x2 trans = body->shape.transform; |
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for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i]; |
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@ -693,12 +709,12 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) |
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PhysicsAddForce(newBody, forceDirection); |
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} |
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free(vertices); |
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PHYSAC_FREE(vertices); |
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} |
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} |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] error when trying to shatter a null reference physics body"); |
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else TRACELOG("[PHYSAC] error when trying to shatter a null reference physics body"); |
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#endif |
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} |
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@ -720,12 +736,12 @@ PHYSACDEF PhysicsBody GetPhysicsBody(int index) |
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if (body == NULL) |
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{ |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] error when trying to get a null reference physics body"); |
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TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); |
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#endif |
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} |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] physics body index is out of bounds"); |
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else TRACELOG("[PHYSAC] physics body index is out of bounds"); |
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#endif |
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return body; |
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@ -742,11 +758,11 @@ PHYSACDEF int GetPhysicsShapeType(int index) |
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if (body != NULL) result = body->shape.type; |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] error when trying to get a null reference physics body"); |
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else TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); |
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#endif |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] physics body index is out of bounds"); |
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else TRACELOG("[PHYSAC] physics body index is out of bounds"); |
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#endif |
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return result; |
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@ -771,11 +787,11 @@ PHYSACDEF int GetPhysicsShapeVerticesCount(int index) |
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} |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] error when trying to get a null reference physics body"); |
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else TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); |
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#endif |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] physics body index is out of bounds"); |
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else TRACELOG("[PHYSAC] physics body index is out of bounds"); |
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#endif |
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return result; |
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@ -804,7 +820,7 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex) |
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} |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] error when trying to get a null reference physics body"); |
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else TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); |
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#endif |
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return position; |
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@ -841,7 +857,7 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body) |
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if (index == -1) |
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{ |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] Not possible to find body id %i in pointers array\n", id); |
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TRACELOG("[PHYSAC] Not possible to find body id %i in pointers array\n", id); |
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#endif |
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return; // Prevent access to index -1 |
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} |
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@ -861,11 +877,11 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body) |
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physicsBodiesCount--; |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] destroyed physics body id %i\n", id); |
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TRACELOG("[PHYSAC] destroyed physics body id %i\n", id); |
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#endif |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] error trying to destroy a null referenced body\n"); |
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else TRACELOG("[PHYSAC] error trying to destroy a null referenced body\n"); |
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#endif |
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} |
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@ -903,7 +919,7 @@ PHYSACDEF void ResetPhysics(void) |
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physicsManifoldsCount = 0; |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] physics module reset successfully\n"); |
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TRACELOG("[PHYSAC] physics module reset successfully\n"); |
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#endif |
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} |
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@ -924,9 +940,9 @@ PHYSACDEF void ClosePhysics(void) |
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for (int i = physicsBodiesCount - 1; i >= 0; i--) DestroyPhysicsBody(bodies[i]); |
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#if defined(PHYSAC_DEBUG) |
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if (physicsBodiesCount > 0 || usedMemory != 0) printf("[PHYSAC] physics module closed with %i still allocated bodies [MEMORY: %i bytes]\n", physicsBodiesCount, usedMemory); |
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else if (physicsManifoldsCount > 0 || usedMemory != 0) printf("[PHYSAC] physics module closed with %i still allocated manifolds [MEMORY: %i bytes]\n", physicsManifoldsCount, usedMemory); |
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else printf("[PHYSAC] physics module closed successfully\n"); |
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if (physicsBodiesCount > 0 || usedMemory != 0) TRACELOG("[PHYSAC] physics module closed with %i still allocated bodies [MEMORY: %i bytes]\n", physicsBodiesCount, usedMemory); |
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else if (physicsManifoldsCount > 0 || usedMemory != 0) TRACELOG("[PHYSAC] physics module closed with %i still allocated manifolds [MEMORY: %i bytes]\n", physicsManifoldsCount, usedMemory); |
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else TRACELOG("[PHYSAC] physics module closed successfully\n"); |
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#endif |
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} |
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@ -1018,7 +1034,7 @@ static void *PhysicsLoop(void *arg) |
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{ |
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#if !defined(PHYSAC_NO_THREADS) |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] physics thread created successfully\n"); |
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TRACELOG("[PHYSAC] physics thread created successfully\n"); |
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#endif |
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// Initialize physics loop thread values |
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@ -1156,7 +1172,7 @@ PHYSACDEF void RunPhysicsStep(void) |
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while (accumulator >= deltaTime) |
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{ |
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#ifdef PHYSAC_DEBUG |
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//printf("currentTime %f, startTime %f, accumulator-pre %f, accumulator-post %f, delta %f, deltaTime %f\n", |
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//TRACELOG("currentTime %f, startTime %f, accumulator-pre %f, accumulator-post %f, delta %f, deltaTime %f\n", |
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// currentTime, startTime, accumulator, accumulator-deltaTime, delta, deltaTime); |
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#endif |
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PhysicsStep(); |
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@ -1228,7 +1244,7 @@ static PhysicsManifold CreatePhysicsManifold(PhysicsBody a, PhysicsBody b) |
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physicsManifoldsCount++; |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] new physics manifold creation failed because there is any available id to use\n"); |
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else TRACELOG("[PHYSAC] new physics manifold creation failed because there is any available id to use\n"); |
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#endif |
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return newManifold; |
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@ -1254,7 +1270,7 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold) |
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if (index == -1) |
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{ |
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#if defined(PHYSAC_DEBUG) |
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printf("[PHYSAC] Not possible to manifold id %i in pointers array\n", id); |
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TRACELOG("[PHYSAC] Not possible to manifold id %i in pointers array\n", id); |
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#endif |
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return; // Prevent access to index -1 |
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} |
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@ -1274,7 +1290,7 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold) |
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physicsManifoldsCount--; |
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} |
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#if defined(PHYSAC_DEBUG) |
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else printf("[PHYSAC] error trying to destroy a null referenced manifold\n"); |
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else TRACELOG("[PHYSAC] error trying to destroy a null referenced manifold\n"); |
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#endif |
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} |
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@ -1923,9 +1939,9 @@ static void InitTimer(void) |
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} |
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// Get hi-res MONOTONIC time measure in seconds |
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static n">uint64_t GetTimeCount(void) |
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static kt">unsigned long long int GetTimeCount(void) |
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{ |
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n">uint64_t value = 0; |
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kt">unsigned long long int value = 0; |
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#if defined(_WIN32) |
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QueryPerformanceCounter((unsigned long long int *) &value); |
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@ -1934,7 +1950,7 @@ static uint64_t GetTimeCount(void) |
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#if defined(__linux__) |
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struct timespec now; |
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clock_gettime(CLOCK_MONOTONIC, &now); |
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value = (n">uint64_t)now.tv_sec*(n">uint64_t)1000000000 + (n">uint64_t)now.tv_nsec; |
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value = (kt">unsigned long long int)now.tv_sec*(kt">unsigned long long int)1000000000 + (kt">unsigned long long int)now.tv_nsec; |
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#endif |
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#if defined(__APPLE__) |
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