|
|
@ -1,122 +1,138 @@ |
|
|
|
# Setup the project and settings |
|
|
|
project(examples) |
|
|
|
|
|
|
|
# Get the sources together |
|
|
|
set(example_dirs audio core models others shaders shapes text textures) |
|
|
|
# Directories that contain examples |
|
|
|
set(example_dirs |
|
|
|
audio |
|
|
|
core |
|
|
|
models |
|
|
|
others |
|
|
|
shaders |
|
|
|
shapes |
|
|
|
text |
|
|
|
textures |
|
|
|
) |
|
|
|
|
|
|
|
# Next few lines will check for existence of symbols or header files |
|
|
|
# They are needed for the physac example and threads examples |
|
|
|
set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) |
|
|
|
include(CheckSymbolExists) |
|
|
|
check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) |
|
|
|
check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) |
|
|
|
include(CheckSymbolExists) |
|
|
|
check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) |
|
|
|
check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) |
|
|
|
set(CMAKE_REQUIRED_DEFINITIONS) |
|
|
|
if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC) |
|
|
|
set(example_dirs ${example_dirs} physac) |
|
|
|
endif() |
|
|
|
|
|
|
|
set(example_sources) |
|
|
|
set(example_resources) |
|
|
|
foreach(example_dir ${example_dirs}) |
|
|
|
# Get the .c files |
|
|
|
file(GLOB sources ${example_dir}/*.c) |
|
|
|
list(APPEND example_sources ${sources}) |
|
|
|
|
|
|
|
# Any any resources |
|
|
|
file(GLOB resources ${example_dir}/resources/*) |
|
|
|
list(APPEND example_resources ${resources}) |
|
|
|
endforeach() |
|
|
|
|
|
|
|
if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") |
|
|
|
add_definitions(-DGL_SILENCE_DEPRECATION) |
|
|
|
MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") |
|
|
|
endif() |
|
|
|
if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC) |
|
|
|
set(example_dirs ${example_dirs} physac) |
|
|
|
endif () |
|
|
|
|
|
|
|
include(CheckIncludeFile) |
|
|
|
CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H) |
|
|
|
set(CMAKE_THREAD_PREFER_PTHREAD TRUE) |
|
|
|
find_package(Threads) |
|
|
|
if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) |
|
|
|
add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) |
|
|
|
if(THREADS_HAVE_PTHREAD_ARG) |
|
|
|
add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) |
|
|
|
endif() |
|
|
|
if(CMAKE_THREAD_LIBS_INIT) |
|
|
|
link_libraries("${CMAKE_THREAD_LIBS_INIT}") |
|
|
|
endif() |
|
|
|
else() |
|
|
|
# Items requiring pthreads |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) |
|
|
|
endif() |
|
|
|
|
|
|
|
|
|
|
|
if(${PLATFORM} MATCHES "Android") |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) |
|
|
|
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) |
|
|
|
add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) |
|
|
|
if (THREADS_HAVE_PTHREAD_ARG) |
|
|
|
add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) |
|
|
|
endif () |
|
|
|
if (CMAKE_THREAD_LIBS_INIT) |
|
|
|
link_libraries("${CMAKE_THREAD_LIBS_INIT}") |
|
|
|
endif () |
|
|
|
endif () |
|
|
|
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) |
|
|
|
|
|
|
|
elseif(${PLATFORM} MATCHES "Web") |
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY") |
|
|
|
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads |
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy") |
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") |
|
|
|
set(CMAKE_EXECUTABLE_SUFFIX ".html") |
|
|
|
if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") |
|
|
|
add_definitions(-DGL_SILENCE_DEPRECATION) |
|
|
|
MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") |
|
|
|
endif () |
|
|
|
|
|
|
|
# Remove the -rdynamic flag because otherwise emscripten |
|
|
|
# does not generate HTML+JS+WASM files, only a non-working |
|
|
|
# and fat HTML |
|
|
|
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") |
|
|
|
endif() |
|
|
|
# Collect all source files and resource files |
|
|
|
# into a CMake variable |
|
|
|
set(example_sources) |
|
|
|
set(example_resources) |
|
|
|
foreach (example_dir ${example_dirs}) |
|
|
|
# Get the .c files |
|
|
|
file(GLOB sources ${example_dir}/*.c) |
|
|
|
list(APPEND example_sources ${sources}) |
|
|
|
|
|
|
|
# Any any resources |
|
|
|
file(GLOB resources ${example_dir}/resources/*) |
|
|
|
list(APPEND example_resources ${resources}) |
|
|
|
endforeach () |
|
|
|
|
|
|
|
if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H) |
|
|
|
# Items requiring pthreads |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) |
|
|
|
endif () |
|
|
|
|
|
|
|
if (${PLATFORM} MATCHES "Android") |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) |
|
|
|
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) |
|
|
|
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) |
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) |
|
|
|
|
|
|
|
elseif (${PLATFORM} MATCHES "Web") |
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY") |
|
|
|
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads |
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy") |
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") |
|
|
|
set(CMAKE_EXECUTABLE_SUFFIX ".html") |
|
|
|
|
|
|
|
# Remove the -rdynamic flag because otherwise emscripten |
|
|
|
# does not generate HTML+JS+WASM files, only a non-working |
|
|
|
# and fat HTML |
|
|
|
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") |
|
|
|
endif () |
|
|
|
|
|
|
|
include_directories(BEFORE SYSTEM others/external/include) |
|
|
|
|
|
|
|
if (NOT TARGET raylib) |
|
|
|
find_package(raylib 2.0 REQUIRED) |
|
|
|
endif() |
|
|
|
find_package(raylib 2.0 REQUIRED) |
|
|
|
endif () |
|
|
|
|
|
|
|
# Do each example |
|
|
|
foreach(example_source ${example_sources}) |
|
|
|
# Create the basename for the example |
|
|
|
get_filename_component(example_name ${example_source} NAME) |
|
|
|
string(REPLACE ".c" "" example_name ${example_name}) |
|
|
|
|
|
|
|
# Setup the example |
|
|
|
add_executable(${example_name} ${example_source}) |
|
|
|
|
|
|
|
target_link_libraries(${example_name} raylib) |
|
|
|
|
|
|
|
string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) |
|
|
|
string(APPEND resources_dir "resources") |
|
|
|
|
|
|
|
if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) |
|
|
|
# The local resources path needs to be mapped to /resources virtual path |
|
|
|
string(APPEND resources_dir "@resources") |
|
|
|
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") |
|
|
|
endif() |
|
|
|
endforeach() |
|
|
|
foreach (example_source ${example_sources}) |
|
|
|
# Create the basename for the example |
|
|
|
get_filename_component(example_name ${example_source} NAME) |
|
|
|
string(REPLACE ".c" "" example_name ${example_name}) |
|
|
|
|
|
|
|
# Setup the example |
|
|
|
add_executable(${example_name} ${example_source}) |
|
|
|
|
|
|
|
target_link_libraries(${example_name} raylib) |
|
|
|
|
|
|
|
string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) |
|
|
|
string(APPEND resources_dir "resources") |
|
|
|
|
|
|
|
if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) |
|
|
|
# The local resources path needs to be mapped to /resources virtual path |
|
|
|
string(APPEND resources_dir "@resources") |
|
|
|
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") |
|
|
|
endif () |
|
|
|
endforeach () |
|
|
|
|
|
|
|
# Copy all of the resource files to the destination |
|
|
|
file(COPY ${example_resources} DESTINATION "resources/") |